Difference between revisions of "Meter"

Jump to: navigation, search
m
 
Line 5: Line 5:
 
* Typical spell ranges are four meters (13 feet).  
 
* Typical spell ranges are four meters (13 feet).  
 
* Melee range for most monsters is 1.1 meters (3 feet and 7 inches), even though large monsters may have a greater melee range.
 
* Melee range for most monsters is 1.1 meters (3 feet and 7 inches), even though large monsters may have a greater melee range.
 +
* Physical attacks over a distance greater than 1.2 meters count as ranged attacks. Attacks closer than 1.2 meters count as melee attacks.
 
* Player characters jump almost 1.5 meters (5 feet) high, and survive 10 meter falls (almost 33 feet).
 
* Player characters jump almost 1.5 meters (5 feet) high, and survive 10 meter falls (almost 33 feet).
 
* One meter corresponds to about 50 pixels (so one foot is about 15 pixels).
 
* One meter corresponds to about 50 pixels (so one foot is about 15 pixels).
  
 
[[Category: Game Mechanics]]
 
[[Category: Game Mechanics]]

Latest revision as of 16:54, 21 October 2018

Spell ranges and effect sizes in Paw'D are measured in meters.

Quick Facts

  • Typical spell ranges are four meters (13 feet).
  • Melee range for most monsters is 1.1 meters (3 feet and 7 inches), even though large monsters may have a greater melee range.
  • Physical attacks over a distance greater than 1.2 meters count as ranged attacks. Attacks closer than 1.2 meters count as melee attacks.
  • Player characters jump almost 1.5 meters (5 feet) high, and survive 10 meter falls (almost 33 feet).
  • One meter corresponds to about 50 pixels (so one foot is about 15 pixels).