Difference between revisions of "Meter"
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* Typical spell ranges are four meters (13 feet). | * Typical spell ranges are four meters (13 feet). | ||
* Melee range for most monsters is 1.1 meters (3 feet and 7 inches), even though large monsters may have a greater melee range. | * Melee range for most monsters is 1.1 meters (3 feet and 7 inches), even though large monsters may have a greater melee range. | ||
+ | * Physical attacks over a distance greater than 1.2 meters count as ranged attacks. Attacks closer than 1.2 meters count as melee attacks. | ||
* Player characters jump almost 1.5 meters (5 feet) high, and survive 10 meter falls (almost 33 feet). | * Player characters jump almost 1.5 meters (5 feet) high, and survive 10 meter falls (almost 33 feet). | ||
* One meter corresponds to about 50 pixels (so one foot is about 15 pixels). | * One meter corresponds to about 50 pixels (so one foot is about 15 pixels). | ||
[[Category: Game Mechanics]] | [[Category: Game Mechanics]] |
Latest revision as of 16:54, 21 October 2018
Spell ranges and effect sizes in Paw'D are measured in meters.
Quick Facts
- Typical spell ranges are four meters (13 feet).
- Melee range for most monsters is 1.1 meters (3 feet and 7 inches), even though large monsters may have a greater melee range.
- Physical attacks over a distance greater than 1.2 meters count as ranged attacks. Attacks closer than 1.2 meters count as melee attacks.
- Player characters jump almost 1.5 meters (5 feet) high, and survive 10 meter falls (almost 33 feet).
- One meter corresponds to about 50 pixels (so one foot is about 15 pixels).