Difference between revisions of "Revive (Spell)"

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The 'Revive' spell is a priest ability learned early in the game. It requires the priest to first learn Revitalise Level 3 and have 5 points in any Restoration Skills. The maximum level for this skill is three and it has a 7 second [[Casting | cast time]], but will be interrupted by any damage.
 
The 'Revive' spell is a priest ability learned early in the game. It requires the priest to first learn Revitalise Level 3 and have 5 points in any Restoration Skills. The maximum level for this skill is three and it has a 7 second [[Casting | cast time]], but will be interrupted by any damage.
  
Using Revive is the only way to bring a [[knocked out]] player back in boss battles (without respawning), however it requires a seven second period in which the caster will not receive any damage, which can be difficult in many fights. Upon accepting the revive, the knocked out player is appears at the position the revive spell has been cast from, with some of their health and mana restored (note that the percentages are absolute values, so getting a level 1 revive with 12% mana will only restore 3%, bringing the total to 15%. If you had more than 15% mana, nothing is restored, and your old mana is kept).
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{| class="wikitable" style="width:300px; float:right; margin-left: 2em;"
 
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! Required Class
{| class="wikitable mw-collapsible" data-expandtext="Open" data-collapsetext="Hide"
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| Priest
! Skill Level !! Health restored upon revive !! Mana restored upon revive
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|-
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! Skill Branch
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| [[Restoration]]
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|-
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! Available at
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| Level 1
 
|-
 
|-
| Lv. 1 || 33% || 15%
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! Prerequisites
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| [[Revitalise]] Lv. 3
 
|-
 
|-
| Lv. 2 || 50% || 22%
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! Range
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| Allies, 4 [[meter|meters]]
 
|-
 
|-
| Lv. 3 || 100% || 30%
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! Cooldown
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| 1 second
 
|}
 
|}
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== Skill Usage ==
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 +
Using Revive is the only way to bring a [[knocked out]] player back in boss battles (without respawning), however it requires a seven second period in which the caster will not receive any damage, which can be difficult in many fights. Upon accepting the revive, the knocked out player is appears at the position the revive spell has been cast from, with some of their health and mana restored (note that the percentages are absolute values, so getting a level 1 revive with 12% mana will only restore 3%, bringing the total to 15%. If you had more than 15% mana, nothing is restored, and your old mana is kept).
  
 
== Revives during Boss Encounters ==
 
== Revives during Boss Encounters ==
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* Revive can be cast on undead hostile targets, dealing defence-piercing light element damage, with has a low chance of instantly killing them.
 
* Revive can be cast on undead hostile targets, dealing defence-piercing light element damage, with has a low chance of instantly killing them.
  
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== Level ==
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{| class="wikitable mw-collapsible" data-expandtext="Open" data-collapsetext="Hide"
 +
! Skill Level !! Health restored upon revive !! Mana restored upon revive
 +
|-
 +
| Lv. 1 || 33% || 15%
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|-
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| Lv. 2 || 50% || 22%
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|-
 +
| Lv. 3 || 100% || 30%
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|}
  
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 04:39, 10 August 2018

The 'Revive' spell is a priest ability learned early in the game. It requires the priest to first learn Revitalise Level 3 and have 5 points in any Restoration Skills. The maximum level for this skill is three and it has a 7 second cast time, but will be interrupted by any damage.

Required Class Priest
Skill Branch Restoration
Available at Level 1
Prerequisites Revitalise Lv. 3
Range Allies, 4 meters
Cooldown 1 second

Skill Usage

Using Revive is the only way to bring a knocked out player back in boss battles (without respawning), however it requires a seven second period in which the caster will not receive any damage, which can be difficult in many fights. Upon accepting the revive, the knocked out player is appears at the position the revive spell has been cast from, with some of their health and mana restored (note that the percentages are absolute values, so getting a level 1 revive with 12% mana will only restore 3%, bringing the total to 15%. If you had more than 15% mana, nothing is restored, and your old mana is kept).

Revives during Boss Encounters

During boss encounters, the number of revives are limited. With a three player group, you can use one revive. Each additional player increases the number of revives you have available by one. Revives are only counted once they are accepted - someone receiving a revive could, therefore, choose not to accept it (by simply leaving the prompt open, or returning to a safe spot), which will not count against the number of revives you used.

Once all revives are used up, you can still cast revive on knocked out players, however they will not be able to accept it until the encounter ended (the boss resets or is defeated).

Notes

  • Potions of Life can be bought from Alyshia in Saliko Village for five Tokens of Bravery, and from Rose in Saliko Forest, for several gold. If used, they let you cast Revive at level 1. Note that the potion is consumed at the beginning of the cast. If you receive damage before the cast is finished, the potion is wasted.
  • Revive can be cast on undead hostile targets, dealing defence-piercing light element damage, with has a low chance of instantly killing them.

Level

Skill Level Health restored upon revive Mana restored upon revive
Lv. 1 33% 15%
Lv. 2 50% 22%
Lv. 3 100% 30%