User contributions
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- 10:12, 9 September 2018 (diff | hist) . . (+5) . . m Strength
- 10:12, 9 September 2018 (diff | hist) . . (0) . . m Base Attack (Tobias moved page Attack to Base Attack)
- 10:12, 9 September 2018 (diff | hist) . . (+25) . . N Attack (Tobias moved page Attack to Base Attack) (current)
- 10:12, 9 September 2018 (diff | hist) . . (+494) . . N Base Attack (Created page with "Base Attack is a secondary stat that determines how much damage you deal with your melee swings. It consists of: * your weapon attack (from your glove), which is the onl...")
- 10:05, 9 September 2018 (diff | hist) . . (+74) . . m Strength
- 09:59, 9 September 2018 (diff | hist) . . (+515) . . N Accuracy (Created page with "Accuracy is a secondary stat that determines whether you hit your targets dead on, or you're clumsy enough that your claws just scratch by your target every once in a whil...")
- 09:58, 9 September 2018 (diff | hist) . . (+6) . . m Dexterity
- 17:58, 2 September 2018 (diff | hist) . . (+28) . . m Berserk (current)
- 17:53, 2 September 2018 (diff | hist) . . (-4) . . Sounds (current)
- 17:52, 2 September 2018 (diff | hist) . . (+70) . . N Category:Map Design (Created page with "This page contains information about designing new maps and locations.") (current)
- 17:51, 2 September 2018 (diff | hist) . . (-4) . . m Sound Data Strings (current)
- 17:44, 2 September 2018 (diff | hist) . . (+161) . . m Dungeons
- 17:41, 2 September 2018 (diff | hist) . . (+84) . . m Dungeons
- 17:40, 2 September 2018 (diff | hist) . . (+152) . . m Dungeons
- 17:37, 2 September 2018 (diff | hist) . . (+1) . . m Dungeons
- 17:37, 2 September 2018 (diff | hist) . . (-4) . . m Dungeons
- 17:34, 2 September 2018 (diff | hist) . . (+225) . . World Boss (current)
- 17:31, 2 September 2018 (diff | hist) . . (+11) . . m Most Valuable Player (current)
- 17:30, 2 September 2018 (diff | hist) . . (+4) . . Most Valuable Player
- 17:30, 2 September 2018 (diff | hist) . . (+667) . . N Tagging (Created page with "Tagging refers to landing the first hit on a monster, which puts it in combat with you, and prevents anyone else from getting experience or loot from it. Once a monster is t...")
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