Difference between revisions of "The Silt Cave"
Localguest (talk | contribs) (Created page with "The Slit Cave is a large salt cave where Rochiear (an enormous rock turtle) resides, located east of the Temple of Trials and the western region of the Lower Wilderness. It is...") |
Localguest (talk | contribs) m |
||
Line 1: | Line 1: | ||
− | The Slit Cave is a large salt cave where Rochiear (an enormous rock turtle) resides, located east of the Temple of Trials and the western region of the Lower Wilderness. It is not a dungeon - rather an instanced map where you can fight Rochiear several times in a day to test your skills, and collect Large Rocks, which | + | The Slit Cave is a large salt cave where Rochiear (an enormous rock turtle) resides, located east of the Temple of Trials and the western region of the Lower Wilderness. It is not really a [[Dungeons | dungeon]] - rather an instanced map where you can fight Rochiear several times in a day to test your skills, and collect Large Rocks, which is commonly used in furniture crafting. |
+ | |||
+ | The recommended level is 35, however you can fight him as a group (up to 5 players), allowing for a level range between 32 and 35. Adventurers above level 35 will be scaled down automatically to level 35 (cannot go any higher or lower). Facing him as a group increases his health pool and difficulty, while on solo he is weaker (due to the Restrained debuff), and you are given a special accommodation for healing. | ||
+ | |||
+ | == Rochiear == | ||
[[Category: Dungeons]] | [[Category: Dungeons]] |
Revision as of 04:30, 9 November 2019
The Slit Cave is a large salt cave where Rochiear (an enormous rock turtle) resides, located east of the Temple of Trials and the western region of the Lower Wilderness. It is not really a dungeon - rather an instanced map where you can fight Rochiear several times in a day to test your skills, and collect Large Rocks, which is commonly used in furniture crafting.
The recommended level is 35, however you can fight him as a group (up to 5 players), allowing for a level range between 32 and 35. Adventurers above level 35 will be scaled down automatically to level 35 (cannot go any higher or lower). Facing him as a group increases his health pool and difficulty, while on solo he is weaker (due to the Restrained debuff), and you are given a special accommodation for healing.