Difference between revisions of "Thunderbolt"

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Thunderbolt benefits from the effects of the following skills:
 
Thunderbolt benefits from the effects of the following skills:
  
[[Flash Freeze]] and [[Frost Nova]]: [[Freeze|Frozen]] targets are Water 3, so Thunderbolt will receive a 75% damage bonus.
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[[Flash Freeze]] and [[Frost Nova]]: [[Freeze|Frozen]] targets are water element (between level 2 and 3), so Thunderbolt will receive a 50-75% damage bonus.
  
 
[[Overcharge]]: If skill points are allocated into Overcharge, then each Thunderbolt attack will inflict one "Lightning Change" debuff onto the target. The "Lightning Charge" debuffs can then be removed by [[Lightning Rod]] to regenerate a % of mana per "Lightning Charge" absorbed. Alternatively, if the "Lightning Charge" debuffs are not removed, every fifth Thunderbolt will deal 25% additional damage.
 
[[Overcharge]]: If skill points are allocated into Overcharge, then each Thunderbolt attack will inflict one "Lightning Change" debuff onto the target. The "Lightning Charge" debuffs can then be removed by [[Lightning Rod]] to regenerate a % of mana per "Lightning Charge" absorbed. Alternatively, if the "Lightning Charge" debuffs are not removed, every fifth Thunderbolt will deal 25% additional damage.

Revision as of 15:04, 21 April 2013

Summons a ball of electric energy that hits your target for wind elemental damage. Excellent against fire and water element monsters.

Required Class Mage
Damage Type Wind
Available at Level 2
Range 4 meters
Cooldown 1 second

Skill Usage

Thunderbolt is generally the mage spell of choice against water element monsters. It is less effective against wind and earth element monsters.

Thunderbolt benefits from the effects of the following skills:

Flash Freeze and Frost Nova: Frozen targets are water element (between level 2 and 3), so Thunderbolt will receive a 50-75% damage bonus.

Overcharge: If skill points are allocated into Overcharge, then each Thunderbolt attack will inflict one "Lightning Change" debuff onto the target. The "Lightning Charge" debuffs can then be removed by Lightning Rod to regenerate a % of mana per "Lightning Charge" absorbed. Alternatively, if the "Lightning Charge" debuffs are not removed, every fifth Thunderbolt will deal 25% additional damage.

Notes

In addition to directly attacking your opponent, you can use Thunderbolt in a variety of ways.

  • Thunderbolt is one of the few spells that have a knockback. This is more useful than it appears: warriors need to be up close to do damage, which means knocking them back distances them from you. The knockback effect can be had to obtain in the first 20 levels. Items that give the knockback effect are: Lucy's Tiara (from the Battle for Ashaya dungeon), Coronet of the Tempest and Thorny Bramble Hat (both bought in Ashaya for dungeon tokens), and finally the Charm of Thunder (bought with quest and dungeon tokens in Argan Jungle).
  • Combine the use of thunderbolt with Flash Freeze. Flash Freeze freezes your opponent for a limited amount of time, turning them into water element. Because wind element damage is highly effective against water, your damage from thunderbolt is increased if you hit your opponent while they are still frozen. This can be very useful in combat. The combo of Flash Freeze and thunderbolt is just as common as embers and ignite are.

Base Damage

Skill Level Base Damage Cast Time Mininum Lv. Required
Lv. 1 17-19 1.00 second 2
Lv. 2 46-50 1.25 seconds 7
Lv. 3 75-80 1.50 seconds 13
Lv. 4 105-112 1.50 seconds 17
Lv. 5 147-156 1.50 seconds 20
Lv. 6 272-279 1.50 seconds 23
Lv. 7 369-382 1.50 seconds 27
Lv. 8 498-508 1.50 seconds 31
Lv. 9 672-685 1.50 seconds 35