Difference between revisions of "Hunter"

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* [[Focused Shot]]
 
* [[Focused Shot]]
 +
** An important bread and butter skill that inflicts decent damage, consumes no Endurance and allows you to restore Endurance all at once. Used in tandem with Double Strafe and other skills for damage consistency.
  
 
* [[Double Strafe]]
 
* [[Double Strafe]]
 +
** A damage intensive skill that inflicts two hits of heavy damage to the enemy. Has a short cooldown to compensate, though.
  
 
* [[Sharp Shot]]
 
* [[Sharp Shot]]
 +
** Fires a shot slightly stronger than your regular attack, causing the enemy to be knocked back by a short distance. Use to keep enemies away from you.
  
 
* [[Disrupting Shot]]
 
* [[Disrupting Shot]]
 +
** A delayed shot that interrupts an enemy's ability and prevents them from using similar abilities for a few seconds. Weak in perspective, but versatile.
  
 
* [[Siphoning Shot]]
 
* [[Siphoning Shot]]
 +
** An expensive draining shot that allows you to restore a moderate amount of health instantly, and slightly over time. A necessary skill for survival.
  
 
=== AoE Skills ===
 
=== AoE Skills ===
  
 
* [[Arrow Shower]]
 
* [[Arrow Shower]]
 +
** Arrow Shower consumes only one arrow, but attacks multiple targets nearby each other. Deals only 40% of your regular attack, but has additional damage to make up for it. Use when you are far away but the enemies are all close to each other.
  
 
* [[Piercing Shot]]
 
* [[Piercing Shot]]
 +
** Piercing Shot deals a high amount of damage against your first target, then decreases as it hits subsequent targets after that. It can only be used when the enemy is on a straight platform, therefore the skill can fail.
  
 
=== Support Skills ===
 
=== Support Skills ===

Revision as of 03:02, 23 February 2019

Agile, precise, inconspicuous; such traits define the most cunning of Hunters. To attain mastery of their profession, Hunters must learn to endure unforgiving and inhospitable environments with naught but for a bow. With no one but themselves to rely on, they must take advantage of their surroundings: carve their own arrows out of regional material, disguise hazardous traps, and tame the wild beasts of the land. After all, to a Hunter, nothing is more important than survival.

Hunters are a long-range physical-damage dealing class that uses Endurance as it's skill resource. Using their bows, Hunters swiftly deal high burst damage to its targets, giving it their all until they're exhausted, at which point they must catch their breath to recover Endurance. In addition, their wide arsenal of elemental arrows, traps, and pets add even more so to the class' versatility.

While Hunters have both close-combat and ranged-combat abilities at their disposal, Hunters are most effective with their bows. Their close-combat attack skills become less effective at higher levels, and pale in comparison the flexibility of a Warrior's. Due to the limit of skill points, archery, trappery, pet training, and supportive close-combat skills are the Hunter's way to go.

Archery

The main set of skills that a Hunter relies on to deal damage with their bows. A variety of skills, from increasing proficiency with the use of a bow, to the diverse arrow styles are listed here:

Primary Skills

  • Focused Shot
    • An important bread and butter skill that inflicts decent damage, consumes no Endurance and allows you to restore Endurance all at once. Used in tandem with Double Strafe and other skills for damage consistency.
  • Double Strafe
    • A damage intensive skill that inflicts two hits of heavy damage to the enemy. Has a short cooldown to compensate, though.
  • Sharp Shot
    • Fires a shot slightly stronger than your regular attack, causing the enemy to be knocked back by a short distance. Use to keep enemies away from you.
  • Disrupting Shot
    • A delayed shot that interrupts an enemy's ability and prevents them from using similar abilities for a few seconds. Weak in perspective, but versatile.
  • Siphoning Shot
    • An expensive draining shot that allows you to restore a moderate amount of health instantly, and slightly over time. A necessary skill for survival.

AoE Skills

  • Arrow Shower
    • Arrow Shower consumes only one arrow, but attacks multiple targets nearby each other. Deals only 40% of your regular attack, but has additional damage to make up for it. Use when you are far away but the enemies are all close to each other.
  • Piercing Shot
    • Piercing Shot deals a high amount of damage against your first target, then decreases as it hits subsequent targets after that. It can only be used when the enemy is on a straight platform, therefore the skill can fail.

Support Skills

Passive Skills

Close-Combat

A mixture of melee skills and utility skills aimed at hiding and helping you keep your distance away from a monster. Perfect for lower levels, but lacking in versatility and damage at higher levels:

Melee Skills

Hiding/Movement Skills

Trappery

A whole area of skills by itself, Traps are sometimes just what you need when unsuspecting players run into them in PvP. Focuses on fire and poison style of damage, yielding surprising results:

Trap Skills

Passive Skills

Pet Training

A series of pet skills aimed at improving the survivability of your pets, hate generation caused by your pets and their overall damage. Useful for turning your pet into a mini-tank to keep the monsters from chasing you:

Support Skills

Passive Skills