Difference between revisions of "Smite"

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(Created page with "A key ability that interrupts any spell cast by the target, and prevents them from using another spell from that school for five seconds. Use to prevent creatures from casting...")
 
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Smite is a key situational skill that prevents a monster or boss from carrying out one of their skills during their cast. It is instantaneous upon use, but depends on how fast you recognize that skill and attempt to stop it. Upon contact, it deals damage equal to half of your physical attack, and consumes 30 Fury.
 
Smite is a key situational skill that prevents a monster or boss from carrying out one of their skills during their cast. It is instantaneous upon use, but depends on how fast you recognize that skill and attempt to stop it. Upon contact, it deals damage equal to half of your physical attack, and consumes 30 Fury.
  
Unlike [[Disrupt Magic]] which can only counter magical spells, Smite can prevent both physical and magical spells.
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Unlike [[Disrupt Magic]] from [[Mage | mages]] which can only counter magical spells, Smite can prevent both physical and magical spells.

Revision as of 01:50, 23 September 2018

A key ability that interrupts any spell cast by the target, and prevents them from using another spell from that school for five seconds. Use to prevent creatures from casting devastating spells on you and your friends.

Required Class Warrior
Skill Branch Combat
Available at Level 5
Prerequisites Charge Lv. 1
Range 1 meter
Cooldown 15 seconds

Skill Usage

Smite is a key situational skill that prevents a monster or boss from carrying out one of their skills during their cast. It is instantaneous upon use, but depends on how fast you recognize that skill and attempt to stop it. Upon contact, it deals damage equal to half of your physical attack, and consumes 30 Fury.

Unlike Disrupt Magic from mages which can only counter magical spells, Smite can prevent both physical and magical spells.