Difference between revisions of "Healing Springs"
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{| class="wikitable" style="width:300px; float:right; margin-left: 2em;" | {| class="wikitable" style="width:300px; float:right; margin-left: 2em;" | ||
! Required Class | ! Required Class | ||
− | | Priest | + | | [[Priest]] |
|- | |- | ||
! Skill Branch | ! Skill Branch | ||
− | | [[Restoration]] | + | | [[Skill List#Priest| Restoration]] |
|- | |- | ||
! Available at | ! Available at |
Revision as of 04:05, 13 February 2019
Summon a spring of restorative water at the targeted location, healing all friendly targets (and damaging demons & undead) every second over 8 seconds.
Required Class | Priest |
---|---|
Skill Branch | Restoration |
Available at | Level 26 |
Prerequisites | Arcane Focus Lv. 1 |
Range | All (only Hostile targets that are Dark, Demon or Undead), 4 meters |
Cooldown | 1 second |
Skill Usage
An area spell that deals light element damage to demons, undead and/or dark element actors while healing any other actors in its AoE.
A tactic that Priests will use is to gather as many players in the same spot at once, stacking them all together. When each member receives quite a bit of damage from the enemy, Priests can then use Healing Springs to heal all of them at once, conserving mana. This is ineffective if the group does not stack and are separated from each other.
Notes
- Heal amount/Damage is (50 + MAtk/30) * SkillLv every second. Duration is 20 + SkillLv seconds, however every time an actor is affected (healed or damaged), the duration gets reduced by a second.
- Healing Springs is a holy skill, thus it does hurt demons, undead and dark element monsters, but will not hurt any other race or element. There is an exception when using Charm of Poisonous Springs, changing the damage type from light to poison allowing you to damage all types of monsters.
Level
Skill Level | Minimum Lv. Required | Base health restored per tick |
---|---|---|
Lv. 1 | 26 | 93-96 |
Lv. 2 | 33 | 153-157 |
Lv. 3 | 40 | 244-249 |
Lv. 4 | 47 | 341-348 |