Difference between revisions of "The Forlorn Manor"
Localguest (talk | contribs) m |
Localguest (talk | contribs) m (→Nearing the End of the Fight) |
||
Line 73: | Line 73: | ||
'''''Casper yells: This manor will be your tomb!''''' followed by '''''Casper prepares to summon a blazing meteor!''''' | '''''Casper yells: This manor will be your tomb!''''' followed by '''''Casper prepares to summon a blazing meteor!''''' | ||
− | In addition to the attacks and spells Casper uses during the middle of the fight, he will prepare to summon his final attack after several seconds. This is when the battle starts to become limited in terms of time. Depending on where the tank stands, the blazing meteor will be cast at that location, starting a fire that slowly expands to the entire map. At this point, the tank should hurry to one end of the room, | + | This occurs when Casper is down to less than 50% of his health. |
+ | |||
+ | In addition to the attacks and spells Casper uses during the middle of the fight, he will prepare to summon his final attack after several seconds of the dialogue. This is when the battle starts to become limited in terms of time. Depending on where the tank stands, the blazing meteor will be cast at that location, starting a fire that slowly expands to the entire map. At this point, the tank should hurry to one end of the room before the meteor is cast, then quickly running to the other side of the room where it is safe (after the meteor is cast). This is so that the fire to has to travel a longer distance (thus giving you more time to fight Casper). | ||
[[Category: Dungeons]] | [[Category: Dungeons]] |
Revision as of 03:05, 9 November 2019
The Forlorn Manor is a dungeon located in the West Snow Plains of Elyssia, right across from Frigus' Lair. Being a spooky haunted house, several monsters have settled into the home, including Shoos, Shooeys, Spiderlings, Vile Sprites as well as water spirits. Like Frigus' Lair, it is also rather a quick dungeon to clear, with only three rooms before eventually reaching the boss.
It is unlocked via Rina and Ronn's quest line, involving defeating Frigus and securing a key from his treasure chest at the end of the dungeon. To start this quest line, you must first rescue Rina, located on a branch of the large tree in the Snow Pit.
The recommended level for The Forlorn Manor is 22, and adventurers above level 23 will be scaled down to that level for the dungeon.
There is only one mode of difficulty for Casper while facing him as part of a dungeon. But later on as a trial, the fight with Casper will be a lot harder, involving new gimmicks and attack patterns. As a relief for the trial, you won't need to clear through the rooms again.
Contents
Casper
Name | Casper |
---|---|
Level | 23 |
Classification | Demon |
Element | Ghost 2 |
Health | 39,000 |
Resistances | Immune to stun, freeze, silence, sleep, charm. Extrasensory. |
Casper is a boss that uses different gimmicks at each stage of his health, while having no berserk timers to limit the duration of the fight. Although he does not have an indicator on his health bar to determine when his attacks will come, his dialogue can determine what kind of attack he does next.
Start
Casper yells: Visitors? What a .. pleasant surprise ..
- Spells that Casper will use:
- Fire Bolt (level 3)
Casper begins the fight without doing much. The tank should use this opportunity to grab aggro from Casper. In addition, he summons a Shoo, which is followed up with Shooeys.
Summoning Phase
Casper yells: You are not alone in this manor. Why don't you meet a few of our residents, who have made it .. their home?
- Spells that Casper will use:
- Summon Minions
At around 80% of Casper's health, he will go into hiding. At this time, he disappears from the screen and is invulnerable to any attacks, including AoE spells. For a while, Casper will randomly call Vile Sprites, Shooeys and/or Shoos to the room that come from both sides. Defeating the monsters will cause him to reappear again.
Middle of the Fight
- Spells that Casper will use:
- Fire Bolt (level 3)
- Summon Minions
- Curse of Slowness (level 5)
- Armageddon: This spell causes several orbs to swirl around, randomly crashing into the ground and dealing damage to players, having a chance to land all on the same spot, dealing heavy damage nearby players depending on their position. A Tank should be responsible for Smiting the spell every time it comes up.
- Meteor Rain: This spell causes a meteor to drop every few seconds around the targeted area, stunning targets hit and inflicting massive amounts of damage. This AoE spell is occasionally used after Armageddon, so have a Mage use Disrupt Magic in order to interrupt it, or a DPS Warrior in your group to Smite it.
After Casper's summoning phase, he will start using more of his spells, such as Armageddon and Meteor Rain. Like at the beginning of the fight, he will randomly summon a Shoo and Shooeys to assist him. Get rid of the monsters quickly using AoE spells such as Swipe, Poison Dust and Fire Wall.
Nearing the End of the Fight
Casper yells: This manor will be your tomb! followed by Casper prepares to summon a blazing meteor!
This occurs when Casper is down to less than 50% of his health.
In addition to the attacks and spells Casper uses during the middle of the fight, he will prepare to summon his final attack after several seconds of the dialogue. This is when the battle starts to become limited in terms of time. Depending on where the tank stands, the blazing meteor will be cast at that location, starting a fire that slowly expands to the entire map. At this point, the tank should hurry to one end of the room before the meteor is cast, then quickly running to the other side of the room where it is safe (after the meteor is cast). This is so that the fire to has to travel a longer distance (thus giving you more time to fight Casper).