Charge
Charge at the target, inflicting physical damage and knocking them back.
Required Class | Warrior |
---|---|
Skill Branch | Defense |
Available at | Level 2 |
Prerequisites | N/A |
Range | 4 meters |
Cooldown | 5 seconds |
Skill Usage
A beginner skill for Warriors that allows them to rush towards your target as long as they are within range, inflicting physical damage upon contact. It consumes 15 Fury upon use, which can be brought to 0 while under the effect of Rallying Shout (an additional buff that occurs when using Battle Cry). In addition, when Charge makes contact, it will knockback the target by a short distance.
As long as you have fury, it can be useful for traveling long distances given that there is always a target in front of you to rush towards. It's relatively short cooldown enables Warriors to catch up to pesky Mages in PvP.
Notes
- Charge can be used on any target such as your allies to reach to them quicker, but will only knockback and deal damage against hostile monsters.
- The farther away you are from the target, the more velocity Charge gains, resulting in more damage and knockback to that target.
- Charm of Fleetfoot enables you to lunge with your target instead of just knocking them back when not near a ledge.
In addition, Charge can be applied to some situations that Skip for Mages can cover, given that you are able to pull it off.