Hunter
Agile, precise, inconspicuous; such traits define the most cunning of Hunters. To attain mastery of their profession, Hunters must learn to endure unforgiving and inhospitable environments with naught but for a bow. With no one but themselves to rely on, they must take advantage of their surroundings: carve their own arrows out of regional material, disguise hazardous traps, and tame the wild beasts of the land. After all, to a Hunter, nothing is more important than survival.
Hunters are a long-range physical-damage dealing class that uses Endurance as it's skill resource. Using their bows, Hunters swiftly deal high burst damage to its targets, giving it their all until they're exhausted, at which point they must catch their breath to recover Endurance. In addition, their wide arsenal of elemental arrows, traps, and pets add even more so to the class' versatility.
While Hunters have both close-combat and ranged-combat abilities at their disposal, Hunters are most effective with their bows. Their close-combat attack skills become less effective at higher levels, and pale in comparison the flexibility of a Warrior's. Due to the limit of skill points, archery, trappery, pet training, and supportive close-combat skills are the Hunter's way to go.
Contents
Archery
The main set of skills that a Hunter relies on to deal damage with their bows. A variety of skills, from increasing proficiency with the use of a bow, to the diverse arrow styles are listed here:
Primary Skills
- Focused Shot
- An important bread and butter skill that inflicts decent damage, consumes no Endurance and allows you to restore Endurance all at once. Used in tandem with Double Strafe and other skills for damage consistency.
- Double Strafe
- A damage intensive skill that inflicts two hits of heavy damage to the enemy. Has a short cooldown to compensate, though.
- Sharp Shot
- Fires a shot slightly stronger than your regular attack, causing the enemy to be knocked back by a short distance. Use to keep enemies away from you.
- Disrupting Shot
- A delayed shot that interrupts an enemy's ability and prevents them from using similar abilities for a few seconds. Weak in perspective, but versatile.
- Siphoning Shot
- An expensive draining shot that allows you to restore a moderate amount of health instantly, and slightly over time. A necessary skill for survival.
AoE Skills
- Arrow Shower
- Arrow Shower consumes only one arrow, but attacks multiple targets nearby each other. Deals only 40% of your regular attack, but has additional damage to make up for it. Use when you are far away but the enemies are all close to each other.
- Piercing Shot
- Piercing Shot deals a high amount of damage against your first target, then decreases as it hits subsequent targets after that. It can only be used when the enemy is on a straight platform, therefore the skill can fail.
Support Skills
- Arrow Barrage
- Arrow Barrage is a buff that significantly increases your attacking speed with auto-attacks and certain skills for a short time. Used for increasing the number of skills you can use at a time while the buff is active.
- Sharpen Senses
- Sharpen Senses is a buff that recovers and raises your maximum Endurance for a short time. Useful for when you are running low on Endurance, and/or increasing the number of skills used before the entire gauge is depleted. Has a hefty cooldown to compensate.
- Eagle Eye
- Eagle Eye is a utility buff often used in PvP with practical uses in PvE, increasing the range in which you detect monsters that are stealthed.
Passive Skills
- Bow Mastery
- A centralized passive skill that slightly increases the base damage and attacking speed of your ranged skills. At skill Lv. 3, this skill unlocks many of the other needed ranged skills.
- Sniping
- Sniping permanently increases the maximum range at which you can attack enemies afar from as well as accuracy. A vital skill for those who wish to stay in the back of a fight to minimize damage taken.
Close-Combat
A mixture of melee skills and utility skills aimed at hiding and helping you keep your distance away from a monster. Perfect for lower levels, but lacking in versatility and damage at higher levels:
Melee Skills
- Rake
- A basic melee skill that you begin with as a Hunter. Useful at lower levels, but loses effectiveness at higher levels; in this case you would need to switch to ranged skills as soon as you've unlocked them.
- Rip
- A basic damage over time skill whose damage is increased when used against a target suffering from Rake. Used in combination with Rake, and shares the same usefulness at lower levels. Less effective at higher levels, where it would be replaced by ranged skills.
- Enchant Poison
- A unique skill that consumes a Green Fern, a commonly acquired material in Saliko. Enchants your glove with poison, allowing your melee attacks to inflict poison element instead of neutral, allowing for increased damage. Less effective once abandoned for ranged skills.
Hiding/Movement Skills
- Camouflage
- A skill that focuses on staying at one spot all the time, reducing hate generated by your attacks, increases regeneration of Endurance and increases your attack power slightly. Using Shadowstep will not break this skill's effect, however you want yourself to always be in a good spot beforehand.
- Sprint
- A movement skill that raises your walking speed for a short time, allowing you to flee to a better position away from the enemy. Use when the enemy gets too close to you, or while on the move.
- Veil of Shadows
- A skill with practical uses in PvP combat, hiding your character and leaving him/her in a silhouette appearance. Reduces the chances of being detected, but slowly consumes Endurance while limiting regeneration. You can move while this is active, but your speed is reduced and will break upon using another skill.
- Shadowstep
- Shadowstep allows you to travel a short distance, in a similar manner to a Warrior's Charge or a Mage's Skip. Depending on how far you traveled, the cooldown will adjust to it. It is used for evading other player's traps or AoE in PvP combat, and will not break Camouflage.
Trappery
A whole area of skills by itself, Traps are sometimes just what you need when unsuspecting players run into them in PvP. Focuses on fire and poison style of damage, yielding surprising results:
Trap Skills
Passive Skills
Pet Training
A series of pet skills aimed at improving the survivability of your pets, hate generation caused by your pets and their overall damage. Useful for turning your pet into a mini-tank to keep the monsters from chasing you: