Difference between revisions of "Divine Plea"
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! Cooldown | ! Cooldown | ||
− | | | + | | 8 minutes |
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+ | == Skill Usage == | ||
+ | |||
+ | A special skill for tanking warriors that allows you or one of your allies to become immune to any sort of damage for up to 12 seconds. Consumes 5 Fury, but has a hefty cooldown of 8 minutes. During this time, the player affected with Divine Plea cannot perform any action (this includes movement, use of items or skills). | ||
+ | |||
+ | Often used as a '''last resort''' skill for situations where you or one of your allies are about to take fatal damage that would otherwise knock you out in one hit. If used early, the player receiving Divine Plea will have all of their hate (from other monsters) removed and can be used to end a boss battle when everyone else is defeated. However, it is recommended only using it when a situation arises where you or one of your group members are about to be knocked out. | ||
+ | |||
+ | == Notes == | ||
+ | |||
+ | * Divine Plea can be used to survive unavoidable types of damage, such as fall damage. Falling into a bottomless pit however will force your character to automatically be teleported to a respawn point, but won't be knocked out. |
Revision as of 03:34, 10 November 2018
Protect an ally from all harm for twelve seconds. The target is unable to perform any action until they end the effect, or it expires naturally.
Required Class | Warrior |
---|---|
Skill Branch | Defense |
Available at | Level 39 |
Prerequisites | Burning Determination and Endurance Lv. 1 |
Range | Self/Allies, 4 meters |
Cooldown | 8 minutes |
Skill Usage
A special skill for tanking warriors that allows you or one of your allies to become immune to any sort of damage for up to 12 seconds. Consumes 5 Fury, but has a hefty cooldown of 8 minutes. During this time, the player affected with Divine Plea cannot perform any action (this includes movement, use of items or skills).
Often used as a last resort skill for situations where you or one of your allies are about to take fatal damage that would otherwise knock you out in one hit. If used early, the player receiving Divine Plea will have all of their hate (from other monsters) removed and can be used to end a boss battle when everyone else is defeated. However, it is recommended only using it when a situation arises where you or one of your group members are about to be knocked out.
Notes
- Divine Plea can be used to survive unavoidable types of damage, such as fall damage. Falling into a bottomless pit however will force your character to automatically be teleported to a respawn point, but won't be knocked out.