Enchanting

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Enchanting is a mechanic in the game that allows you to enhance your armor, giving you additional stats, effects and skills (not found within your skillbook). Unlike refining, enchanting has a guaranteed chance to succeed. You can combine refinement and enchantments to create effective pieces of equipment.

Most of your equipment is enchanted through the use of spirit bottles. Neck equipment can either be enchanted with powders or spirit bottles. Earrings can only be enchanted with gems. Tails can only be enchanted with silk/thread. Bags can only be enchanted with pockets/pouches. Tabards, Bows and Arrows cannot be enchanted.

Enchanting Options

Many of these options can be found in the Item Database, such as what monster drops them.

  • Neck
    • Dust-Repellent Powder (primarily earth, then ghost resistance)
    • Heat-Resistant Powder (primarily fire, then ghost resistance)
    • Insulating Powder (primarily wind, then ghost resistance)
    • Shadowy Powder (primarily dark, then ghost resistance)
    • Sparkling Powder (primarily light, then ghost resistance)
    • Water Repellent Powder (primarily water, then ghost resistance)
  • Earrings (1 enchant per ear = 2 enchants)
    • Type: Jadrit (intellect) / Beryl (strength) / Zyrite (dexterity)
    • Quality: Shard (+2 of that stat for 10 ore) / Stone (+5 of that stat for 20 ore) / Gem (+10 of that stat for 40 ore)