Difference between revisions of "Ignite"

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(Created page with "A key spell that ignites the embers on your target, instantly dealing fire elemental damage, restoring 55% of the damage in mana. Use it to deal a large amount of...")
 
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* When a friendly target (such as a player, pet or NPC) uses Embers themselves, you cannot use their Embers effect to activate Ignite without your own version of Embers. This prevents you from bypassing your own Embers to immediately use Ignite.
 
* When a friendly target (such as a player, pet or NPC) uses Embers themselves, you cannot use their Embers effect to activate Ignite without your own version of Embers. This prevents you from bypassing your own Embers to immediately use Ignite.
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== Level ==
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{| class="wikitable mw-collapsible" data-expandtext="Open" data-collapsetext="Hide"
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! Skill Level !! Minimum Lv. Required !! Base Damage
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|-
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| Lv. 1 || 5 || 24-25
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|-
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| Lv. 2 || 11 || 44-46
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|-
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| Lv. 3 || 17 || 120-126
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|-
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| Lv. 4 || 23 || 237-256
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|-
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| Lv. 5 || 29 || 369-398
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|-
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| Lv. 6 || 35 || 479-517
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|}
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[[Category:Skills]]

Revision as of 04:13, 22 August 2018

A key spell that ignites the embers on your target, instantly dealing fire elemental damage, restoring 55% of the damage in mana. Use it to deal a large amount of damage, and to recover your mana.

Required Class Mage
Skill Branch Fire
Available at Level 5
Prerequisites Embers Lv. 1
Range 4 meters
Cooldown 7 seconds

Skill Usage

Ignite is a burst damage skill that deals high fire element damage to a monster that is already affected by your Embers, restoring roughly half of the damage dealt as mana. Ignite is affected by Infernal Heat, and is often used alongside Fire Bolt and Embers against a single monster.

Ignite is a skill used in combination with Embers, requiring the effect of Embers first on a monster before Ignite can be used on them. If you do not cast Embers before Ignite is used, the skill will fail, wasting precious mana and leaving Ignite on cooldown. This combination is important to a Mage using Fire skills, allowing you to restore mana without relying entirely on Harvest Mana.

Notes

  • At level 28, Charm of Eternal Flame can be equipped, allowing your Fire Bolt to have a 50% chance of refreshing Ember's duration on the target (that you used Fire Bolt on) to full. This allows you to "fire-and-forget", by only having to use Embers once and making accessibility to Ignite much easier without accidentally failing.
  • When a friendly target (such as a player, pet or NPC) uses Embers themselves, you cannot use their Embers effect to activate Ignite without your own version of Embers. This prevents you from bypassing your own Embers to immediately use Ignite.

Level

Skill Level Minimum Lv. Required Base Damage
Lv. 1 5 24-25
Lv. 2 11 44-46
Lv. 3 17 120-126
Lv. 4 23 237-256
Lv. 5 29 369-398
Lv. 6 35 479-517