Difference between revisions of "Taunt"

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== Skill Usage ==
 
== Skill Usage ==
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For tanking Warriors, Taunt is used to forcefully pull a single target and draw it's attention to you for five seconds. This causes them to initiate combat with you (if you haven't done so already). It consumes 15 Fury upon use.
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This is used to prevent bosses and important targets from targeting your damage dealers or healer within your group, if your other skills such as [[Shattering Strike]] or [[Growl]] fail to catch their attention. Any other member of your group should not be the one to pull the boss, rather only the tank of the group. However if your group is caught between two nearby monster groups, then your damage dealer should be responsible for pulling one of the groups, while the tank should use Growl to take away the group's attention to make them focus on the tank.
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== Notes ==
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* While Taunt may be able to forcefully pull the monster's attention away, shortly afterwards if you don't have enough hate against the target, then they will leave you to attack that group member.
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* [http://www.pawdgame.com/database/items/2241 Charm of Provoke] causes the provoked target to deal 5% more damage against you, but suffer a 3% loss in their armor. In addition, you gain additional fury on your melee swings against them.

Revision as of 01:54, 30 September 2018

Taunts the target into attacking you for five seconds.

Required Class Warrior
Skill Branch Combat
Available at Level 3
Prerequisites Toughness Lv. 1
Range 1 meter
Cooldown 8 seconds

Skill Usage

For tanking Warriors, Taunt is used to forcefully pull a single target and draw it's attention to you for five seconds. This causes them to initiate combat with you (if you haven't done so already). It consumes 15 Fury upon use.

This is used to prevent bosses and important targets from targeting your damage dealers or healer within your group, if your other skills such as Shattering Strike or Growl fail to catch their attention. Any other member of your group should not be the one to pull the boss, rather only the tank of the group. However if your group is caught between two nearby monster groups, then your damage dealer should be responsible for pulling one of the groups, while the tank should use Growl to take away the group's attention to make them focus on the tank.

Notes

  • While Taunt may be able to forcefully pull the monster's attention away, shortly afterwards if you don't have enough hate against the target, then they will leave you to attack that group member.
  • Charm of Provoke causes the provoked target to deal 5% more damage against you, but suffer a 3% loss in their armor. In addition, you gain additional fury on your melee swings against them.