Difference between revisions of "Spike Trap"
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! Required Class | ! Required Class | ||
− | | Mage | + | | [[Mage]] |
|- | |- | ||
! Skill Branch | ! Skill Branch | ||
− | | [[Earth]] | + | | [[Skill List#Mage| Earth]] |
|- | |- | ||
! Available at | ! Available at |
Revision as of 03:58, 13 February 2019
Deals hits of earth elemental damage to enemies in the targeted area, and slows them down for 6 seconds.
Required Class | Mage |
---|---|
Skill Branch | Earth |
Available at | Level 5 |
Prerequisites | Earth Spike Lv. 3 |
Range | 4 meters |
Cooldown | 1 second |
Skill Usage
Spike Trap is the main earth elemental AoE spell of mages, being unique for inflicting the most amount of hits at once. It has a weak base damage than most AoE's however, but has a lower mana cost and a complementary slow effect, that slows down targets by 50% for six seconds.
Spike Trap is commonly used with Earth Spike against targets in a constant loop of being hit and being slowed down to allow room for hit and run tactics.
Notes
Spike Trap can benefit from various effects:
- Using Rune of Power can increase the damage of your earth spells by 10%.
- Destroying the Rune of Wisdom by overriding it with another rune gives a 5% damage boost to your earth spells for 8 seconds.
Level
Skill Level | Minimum Lv. Required | Base Damage |
---|---|---|
Lv. 1 | 5 | 1 x 5-6 |
Lv. 2 | 13 | 2 x 8-12 |
Lv. 3 | 18 | 3 x 10-15 |
Lv. 4 | 24 | 4 x 27-34 |
Lv. 5 | 30 | 5 x 49-54 |
Lv. 6 | 36 | 6 x 60-65 |
Lv. 7 | 42 | 7 x 79-83 |