Difference between revisions of "Combat"
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− | + | While you are actively engaged with a monster, another player, or are taking damage from a nearby source, you are considered "in combat". Being in combat has several effects: | |
+ | |||
+ | * Combat rules apply to health and mana regeneration: | ||
+ | ** You no longer regenerate health automatically. | ||
+ | ** Idle [[mana]] regeneration is disabled. This means you regenerate mana more slowly, and have to rely on your intellect and equipment more. | ||
+ | * You cannot eat food in combat (potions still work, however). | ||
+ | * You cannot switch maps inside of dungeons. | ||
+ | * Certain abilities (such as Hunter's Veil of Shadows) do not work in combat. | ||
+ | |||
+ | |||
+ | By default, players are not in-combat and certain actions will put them in-combat for a certain period of time. These actions will also restart the [[In-Combat Delay]] if the player is already in-combat. | ||
+ | |||
+ | Currently, the following actions will put a player in-combat for ten seconds: | ||
+ | * Attempting to deal damage to a valid target (even if the attack misses). | ||
+ | * Actually dealing damage to a monster or a player. | ||
+ | * Receiving damage. | ||
+ | * Starting to cast any skill on a valid target. | ||
+ | * Starting to cast any skill on the ground. | ||
+ | * Starting to cast any skill on another player that is currently in-combat. | ||
+ | * Starting to cast any skill on yourself while you are in-combat. | ||
+ | * Healing another player that is currently in-combat. | ||
+ | * Healing a monster (i.e., it runs into the [[AoE]] of [[Healing Springs]]). | ||
+ | * Boss [[encounter]]s lock you into combat until the encounter ends (that is, the boss resets or is defeated). | ||
+ | |||
+ | If all the monsters attacking a player are killed (and the player is not on a PVP map), the in-combat timer ends prematurely. | ||
+ | |||
+ | [[Category: Game Mechanics]] |
Latest revision as of 01:02, 1 September 2018
While you are actively engaged with a monster, another player, or are taking damage from a nearby source, you are considered "in combat". Being in combat has several effects:
- Combat rules apply to health and mana regeneration:
- You no longer regenerate health automatically.
- Idle mana regeneration is disabled. This means you regenerate mana more slowly, and have to rely on your intellect and equipment more.
- You cannot eat food in combat (potions still work, however).
- You cannot switch maps inside of dungeons.
- Certain abilities (such as Hunter's Veil of Shadows) do not work in combat.
By default, players are not in-combat and certain actions will put them in-combat for a certain period of time. These actions will also restart the In-Combat Delay if the player is already in-combat.
Currently, the following actions will put a player in-combat for ten seconds:
- Attempting to deal damage to a valid target (even if the attack misses).
- Actually dealing damage to a monster or a player.
- Receiving damage.
- Starting to cast any skill on a valid target.
- Starting to cast any skill on the ground.
- Starting to cast any skill on another player that is currently in-combat.
- Starting to cast any skill on yourself while you are in-combat.
- Healing another player that is currently in-combat.
- Healing a monster (i.e., it runs into the AoE of Healing Springs).
- Boss encounters lock you into combat until the encounter ends (that is, the boss resets or is defeated).
If all the monsters attacking a player are killed (and the player is not on a PVP map), the in-combat timer ends prematurely.