Abbreviated Dungeon Guide

Revision as of 23:09, 6 January 2021 by Localguest (talk | contribs) (Shade of Curly (Optional))
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While it is great to read one of the dungeon pages, you'll notice that the only time you you actually need the information is when you're about to run a dungeon, not beforehand. This shortened guide combines most dungeon pages together in a simple, concise manner. However, if you're still confused, you should spend some time reading the actual dungeon pages themselves.

Saliko Dungeons

The Abandoned Burrow

1-3 players, recommended level 3-5

Zandra the Venomous

Stats: Level 6 / Wind 1 / 335 HP

Weaknesses: Fire (+12.5%)

Deal with the guards first to reduce the damage that your character is taking. Then focus on dealing damage to Zandra. An AoE spell is recommended to finish them off.

Deep Mines

1-3 players, recommended level 8-10

May require quests related to Jianna and her pet fliffy Sophie, Will and Rose (the forest witch) completed first to unlock.

High Overseer Rotclaw

Stats: Level 13 / Dark 4 / 1,800 HP / Immune to taunt

Weaknesses: Light (+100%), Fire (+100%)

Summons a poison dust patch that deals poison damage over time on your character the longer you stay in it. Dodge the poison dust, and if possible stay ranged to avoid taking additional damage.

Zhaakan

Stats: Level 15 / Water 2 / 3,200 HP / Immune to stun, freeze, silence, and sleep

Weaknesses: Wind (+50%), Earth (+25%)

Has two attacks: Icicle (drops a large icicle onto the ground, deals a lot of damage), Frost Breath (deals constant damage to players in front of him).

Dodge the icicles by moving away from the shadow of where it'll drop, and go behind him to avoid the breath. Keep attacking until Zhakkan is defeated.

The Hollow Tree

3-5 players, recommended level 13-15

Vilefang

Stats: Level 16 / Earth 2 / 6,300 HP / Immune to stun, freeze, silence, sleep

Weaknesses: Fire (+50%), Water (+25%)

Vilefang spawns four eggs, each egg hatches several spider minions if destroyed, or after a certain amount of time. Focus on doing damage to Vilefang and ignore the eggs. Defeat any minions that spawn with an AoE spell.

Cladt Scytheclaw (Optional, but still needed for trophy)

Stats: Level 10 / Neutral 2 / 5,800 HP / Immune to stun, freeze, silence, sleep

Weaknesses: Ghost (+50%), Light (+25%), Dark (+25%), Poison (+25%)

Same fight from Battle on the Treetops quest, except Cladt has more health. Defeat any bear minions with an AoE spell (if going for the trophy, ignore them and don't use AoEs at all during the fight). Tank should use Growl to lure the minions, healer heals the tank and focus on Cladt with your attacks. Stand far away from Cladt or use Smite to avoid/stop the roar.

Noxxara

Stats: Level 18+ / Poison 2 / 23,950 HP / Immune to stun, freeze, silence, sleep

Weaknesses: None

1. Don't stand in green poison puddles or area with purple bubbles. Tank should make Noxxara stand in the green puddles.

2. Don't stand in a green poison puddle or area with purple bubbles when Noxxara webs you and the rest of the group.

3. The healer can use Cure Poison to remove stacks of poison from a player, especially the tank.

4. At less than half her health, she'll summon small spiders. Use an AoE spell to get rid of them & players targeted by these small spiders can walk into your group member's AoE.

The Cursed Farm

3-5 players, recommended level 29-33 (34-36 for Darneus)

Darneus can be unlocked through a quest line that appears only during Halloween events.

Shade of Aeris

Stats: Level 33+ / Wind 1 / 168,000 HP / Immune to stun, freeze, silence, sleep and charm

Weaknesses: Fire (+12.5%), Earth (+25%)

There are two phases; phase 1 at 100% boss health in the closet, phase 2 at 50% boss health in the hallway.

Phase 1: Aeris spams lightning and lightning chain. Stack to take less damage from chain (when players are more spread out, it deals more damage). Use Fire Wall to pin Aeris to the right wall of the map. Healing Springs recommended.

Phase 2: Same skills as phase 1 + Overload and summons energy cloud. Defeat energy cloud before it reaches Aeris, and stay away from your group members when you have Overload on you. Do not use Fire Wall, only save it for the cloud and stack to take less damage (you can also use pets to stack)

Darneus (Optional)

Stats: Level 38 / Ghost 1 / 220,000 HP / Immune to stun, freeze, silence, sleep and charm

Weaknesses: Fire (+12.5%), Water (+12.5%), Wind (+12.5%), Earth (+12.5%)

Lasher summons are both Earth, so use Fire. Forced level scale to 36, even if unscaled.

Darneus has three summoning phases, can randomly fling wooden stakes, and has frontal. Shadow Explosion (powers up adds similar to berserk) only happens after the 1st summoning phase. Center the boss, avoid tanking on right side of the map, and Smite/Disrupt Dark Mist (AOE terrify) & Spike Trap (or dodge it).

OPTIONAL: Lay down to avoid flying wooden stakes (reduces chance to hit you by 90%). One person can be on the opposite side of the stake away from your teammates = 50/50 chance to make wooden stake hit one side or the other.

1st summoning phase: You can use Fire Wall, get rid of all lashers quickly.

2nd & 3rd time: Do not use Fire Wall before Shadow Explosion. Tank growls all the adds into a spot where the Shadow Explosion (several medium circles across the map) won't hit. Afterwards, you can use Fire Wall.

Shade of Curly (Optional)

Stats: Level 34 / Dark 2 / 160,000 HP / Extrasensory, small aggro range (get very close to start boss fight)

Weaknesses: Light (+50%), Fire (+25%)

Before fight starts, clear two root monsters on the tables.

Tank Curly so that Curly is standing on top of the stove fire for extra damage, Priest stands on ground below table (use emerald shield on person kiting), and have one person ready to kite. Kiting means to constantly keep your distance away from a monster that is chasing you.

Person who kites: Run around the dinner table, never go on the table. Pace yourself (don't go too fast or too slow). Every 2nd lap, use an AoE near the portal on the left side of the room. Or, run slightly faster and wait for the next monster to spawn.

The rest of the group: Do damage to Curly. Smite/Disrupt any cast that might hit the kiter.

If your group is too slow to defeat Curly, monsters stop chasing kiter and Curly does Dark Ritual (absorb all the monsters that the kiter was trying to avoid to restore hp). Defeat the monsters quickly before Curly can finish, then monsters won't be summoned for a while.

Aeris

Stats: Level 34 / Wind 1 / 225,000 HP / Immune to stun, freeze, silence, sleep and charm

Weaknesses: Earth (+25%), Fire (+12.5%)

Same as Shade of Aeris battle but with more gimmicks. Spams Lightning, uses Overload again (go >) and throws Lightning Bolt once in a while (dodge it). No lightning chain or energy clouds, but you have to deal with spirits (always comes from < side). No tank required, but someone who can use water or pets.

Stack with your team during Earthquake + healer use Springs to lower the damage. Song of Harmony may be necessary if everyone is at low hp.

When Aeris uses Meditate, spirits are summoned + Aeris takes 2x damage from attacks. Best time to do damage with AOEs & 1 person should save their Fire Wall to deal with spirits.

  • Red (fiery): Use water attacks or make a pet attack them. Explodes, and takes out nearby earth spirits (get too close and the spirit can 1-hit KO you).
  • Purple (earth): Low HP but heals Aeris if it gets too close. Defeat the red first, but if red doesn't show up, use FW.
  • Rock: High HP, deals weak damage. Ignore them & tank should growl them.

Ashaya/Kingdom of Elyssia Dungeons

Frigus' Lair

Stats: Level 23 / Water 2 / 22,500 HP / Immune to stun, freeze, silence, and sleep. Extrasensory

  • Ice Sculpture = summon elementals, if elementals are alive for too long deals massive damage to group.
  • Demon Sculpture = allows Frigus to retreat into the Ice Realm at 40% and 10% health

= break both: easy mode, break one: better loot, break none: better loot + pet.

Defeat elemental asap when it shows up and avoid blue flames.

For geyser, platform is divided into four sections: 1, 2, 3, 4 (left to right). Follow this pattern to avoid geysers. 1, 2, 3, 4, 3, 2, then repeat.

When Frigus goes into ice realm, go into portal. Ignore spirits and attack Frigus until he leaves the realm. You'll automatically leave when he leaves the realm.

The Forlorn Manor

Battle for Ashaya

The Crystal Crypt

Argan Jungle Dungeons

Twigmoss Burrow

Cultist Prison

The Moonlight Monastery

SS-AR1

Blackwood Dungeons

The Silt Cave

The Blackwood Depths

Treasure Caves