Difference between revisions of "Combat"

Jump to: navigation, search
m
m
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
In Combat means that you are currently engaged with a monster, another player, or are simply taking/have taken damage from a nearby source. Being in combat has several effects:
+
While you are actively engaged with a monster, another player, or are taking damage from a nearby source, you are considered "in combat". Being in combat has several effects:
  
* You no longer regenerate health automatically.
+
* Combat rules apply to health and mana regeneration:
* Idle [[mana]] regeneration is disabled. This means you regenerate mana more slowly, and have to rely on your intellect and equipment more.
+
** You no longer regenerate health automatically.
 +
** Idle [[mana]] regeneration is disabled. This means you regenerate mana more slowly, and have to rely on your intellect and equipment more.
 
* You cannot eat food in combat (potions still work, however).
 
* You cannot eat food in combat (potions still work, however).
 
* You cannot switch maps inside of dungeons.
 
* You cannot switch maps inside of dungeons.
Line 20: Line 21:
 
* Healing another player that is currently in-combat.
 
* Healing another player that is currently in-combat.
 
* Healing a monster (i.e., it runs into the [[AoE]] of [[Healing Springs]]).
 
* Healing a monster (i.e., it runs into the [[AoE]] of [[Healing Springs]]).
* Boss encounters lock you into combat until the encounter ends (that is, the boss resets or is defeated).
+
* Boss [[encounter]]s lock you into combat until the encounter ends (that is, the boss resets or is defeated).
  
If all the monsters attacking a player are killed (and the player is not on a PVP map), the in-combat timer ends prematurely.  
+
If all the monsters attacking a player are killed (and the player is not on a PVP map), the in-combat timer ends prematurely.
  
[[Image:Combat_delay.jpg|right|thumb|The beta-client displays the remaining time a player will stay in-combat]]
+
[[Category: Game Mechanics]]
During the beta-test stage, the client displays the remaining time that you will stay in-combat with a light-blue bar in the top left corner. Similar to the [[flood timer]], the bar will only refresh ''after'' you performed an action. This is because the information is sent in the same packet that is informing the client of the current flood timer; which is only sent in a response to an action that increases the flood-timer.
 

Latest revision as of 01:02, 1 September 2018

While you are actively engaged with a monster, another player, or are taking damage from a nearby source, you are considered "in combat". Being in combat has several effects:

  • Combat rules apply to health and mana regeneration:
    • You no longer regenerate health automatically.
    • Idle mana regeneration is disabled. This means you regenerate mana more slowly, and have to rely on your intellect and equipment more.
  • You cannot eat food in combat (potions still work, however).
  • You cannot switch maps inside of dungeons.
  • Certain abilities (such as Hunter's Veil of Shadows) do not work in combat.


By default, players are not in-combat and certain actions will put them in-combat for a certain period of time. These actions will also restart the In-Combat Delay if the player is already in-combat.

Currently, the following actions will put a player in-combat for ten seconds:

  • Attempting to deal damage to a valid target (even if the attack misses).
  • Actually dealing damage to a monster or a player.
  • Receiving damage.
  • Starting to cast any skill on a valid target.
  • Starting to cast any skill on the ground.
  • Starting to cast any skill on another player that is currently in-combat.
  • Starting to cast any skill on yourself while you are in-combat.
  • Healing another player that is currently in-combat.
  • Healing a monster (i.e., it runs into the AoE of Healing Springs).
  • Boss encounters lock you into combat until the encounter ends (that is, the boss resets or is defeated).

If all the monsters attacking a player are killed (and the player is not on a PVP map), the in-combat timer ends prematurely.