Starting Out

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If you are completely new to Paw'D, a great way to get started is to simply read the comic on the main page.

On the second page, pick the name of your character by typing it into the form on the second panel, and its gender by checking the box. You can also get a new colour by clicking the dice on the side of the form. Once you are done, click the arrow - this will check if the name is still available, create your character, and lead you straight to the game.

Before you start your adventure, you will be shown the Terms of Service, asked to pick a password, and select a character class. Right now, there are three classes: Warriors, Priests and Mages (a fourth class, the Hunter, is currently being designed, and is available for anyone to test once they reached the level cap on one of their other characters). After that, you are all set, and continue the story playing in the Jungle of Midnight Mountain.

As you play, your progress is constantly saved. So, if you want to take a break, you can always return right where you left off by clicking the red "Play Now" button on the top of the page and entering the name and the password you just picked.


The Jungle of Midnight Mountain serves as a sort of tutorial area - it will teach you the basic controls that you need later in the game. Don't worry, you won't be fighting (though you will be running to avoid a few monsters), and you can try as many times as you like.


So, how does Paw'D work?

  • Leveling
    • Each adventurer has a character level, which gives you a rough idea how strong they are.
    • Fighting monsters and completing quests awards you experience. If your experience bar fills all the way up, your level increases.
    • Whenever your level increases, you get a skill point, and several stat points. Skill points let you learn new abilities in your skillbook, while stat points lets you increase how much damage you do, how much health you have, and so on.
    • You can reset your skills and stats, so you are not locked in to your choice.
    • Completing quests and fighting monsters you run into on the way is the best way to gain experience.
  • Combat
    • Your character has health and a secondary resource, such as mana or fury, which is used for spells and special abilities.
    • If your health reaches zero, you are knocked out.
    • There is no penalty for getting knocked out, you won't lose experience or items. Other adventurers can revive you (using a priest's Revive spell, or a Potion of Life), or you can choose to continue on from a nearby safe zone.
    • Most monsters that have no more targets will leash back (returning to where they were before they engaged) and reset to full health.
    • You do not receive damage just from touching a monster. Monsters specifically use attacks on you to deal damage.
    • Characters can be friendly (green names when hovered), neutral (yellow names) or hostile (red names). Only hostile monsters attack you on sight. Neutral monsters will retaliate if you attack them. Friendly ones cannot be attacked.
    • Any adventurer can obtain pets through quests, shopkeepers, and trophies.
    • Pets assist you in battle, and you can take control over how your pets use their skills.
    • Combat starts simple (as you don't have that many abilities at first), but gets quite complex.
  • Economy
    • Completing quests and selling items to shopkeepers rewards silver and gold. One gold coin is equal to 100 silver coins.
    • You can trade with other adventurers, mail them letters or packages with items.
    • Unlocking the storage system in Ashaya Village lets you store items you want to keep but not carry with you. Guilds also have a storage - the guild bank - that guild members can use.
  • Grouping
    • You can group up with other adventurers to do quests and dungeons together.
    • Typically all quest items drop for every group member, so playing in a group does not slow you down - quite the contrary.
    • Loot and experience in groups is shared.
    • Loot Pool (everyone indicates what they need and what not, and the system decides who gets what) and Loot Master (one group members distributes the loot) are in place to share valuable drops within a group.
    • You can chat by typing in the chatbox.
    • If you start typing "/p ", everything you type after will be sent to everyone in your group.
  • Dungeons
    • Dungeons are home of the most difficult monsters, and are the source of the best items in the game.
    • An instance (a copy) of a dungeon is created for you and your group when you enter it. You don't have to worry about someone else interfering with the fight - it's just your group - and the boss.
    • When you start a boss fight, the map with the boss is locked until either the boss is dead, or your entire group is knocked out (and the boss resets). You cannot get "reinforcements" during a boss fight.
    • Once a boss is killed, it stays dead until the dungeon resets after 20 hours.
  • Armor and Weapons
    • Armor and weapons can be bought from shopkeepers, obtained through quests, and from killing bosses in dungeons.
    • Most valuable armor will bind when obtained. Bound items cannot be traded (but they can be sold to shopkeepers or destroyed).
    • Armor and weapons must be repaired eventually, otherwise they break. They do not degrade, however, and they can be repaired even when broken. You can repair in any village, and you are told well ahead of time that you need to repair soon.
    • Many monsters can drop "Spirit Bottles".
    • Spirit Bottles are rare items that you can use to enchant your armor and weapons.
    • What a spirit bottle does depends on what monster it dropped from. If you hover or click a spirit bottle, it will tell you what kind of armor or weapon it can enchant, and what its effects are.
  • Battlegrounds
    • You can fight other players in Schwartzwald Castle, and in Battlegrounds.
    • Battlegrounds are team-versus-team battles with other players in the same level bracket (11-15, 16-20, ...) as you.
    • You can queue up for battlegrounds after level 15, by clicking on "Game", then on "Queue" and then selecting the battleground.
    • Battlegrounds start after at least eight players in your level bracket queued (a 4 versus 4 battle).
    • You obtain tokens not only for winning, but also losing (if you participated). Of course, you obtain more tokens for winning.
  • Trophies
    • Difficult or unusual feats award you trophies.
    • You can see which trophies you have obtained by clicking on "Game" and then on "Trophies".
    • Trophies mostly serve as a record of what you have achieved, however some of the more difficult trophies also have other rewards, such as pets or titles.