Difference between revisions of "Greater Heal"
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An emergency powerhouse spell for Priests that is used when an ally is at low health, typically towards an ally with a lot of health. Consumes a lot of mana upon use, and should be used sparingly. Do not use this spell if your ally is at a health that can normally be recovered with the use of spells such as [[Heal]] or [[Surge of Light]].    | An emergency powerhouse spell for Priests that is used when an ally is at low health, typically towards an ally with a lot of health. Consumes a lot of mana upon use, and should be used sparingly. Do not use this spell if your ally is at a health that can normally be recovered with the use of spells such as [[Heal]] or [[Surge of Light]].    | ||
| − | For average players, the spell will likely recover 75-100% of their health, while it can restore 33%-  | + | For average players, the spell will likely recover 75-100% of their health, while it can restore 33%-66% of a tank's health. The spell has a very slow cast time of 4 seconds by default, but can be made slightly faster due to Dexterity. Magic can top off the spell's healing power, making it even more useful in just a single use.  | 
== Notes ==  | == Notes ==  | ||
Revision as of 04:35, 23 July 2019
A slow and powerful heal that recovers the health of your target, and damages Undead. Use this spell when you need to restore a large amount of health, but your ally isn't in immediate danger of being knocked out.
| Required Class | Priest | 
|---|---|
| Skill Branch | Restoration | 
| Available at | Level 42 | 
| Prerequisites | Song of Harmony Lv. 1 | 
| Range | All (only Hostile targets that are Dark, Demon or Undead), 4 meters | 
| Cooldown | 1 second | 
Skill Usage
An emergency powerhouse spell for Priests that is used when an ally is at low health, typically towards an ally with a lot of health. Consumes a lot of mana upon use, and should be used sparingly. Do not use this spell if your ally is at a health that can normally be recovered with the use of spells such as Heal or Surge of Light.
For average players, the spell will likely recover 75-100% of their health, while it can restore 33%-66% of a tank's health. The spell has a very slow cast time of 4 seconds by default, but can be made slightly faster due to Dexterity. Magic can top off the spell's healing power, making it even more useful in just a single use.
Notes
- Spells such as Bond of Healing and Surge of Light depend on the skill level of Heal, not Greater Heal.
 
- When used against Demons, Undead, and/or dark element targets, Greater Heal will only deal 50% of the damage in the amount that would've been used to recover health as light element damage.
 
Level
At level 1, this spell restores health at a base amount of 3,200-3,300.
                            




