Curse of Silence

Revision as of 03:52, 30 July 2019 by Localguest (talk | contribs)
Jump to: navigation, search

Silences the target for 2 seconds. If your target is casting any spell, it is interrupted and cannot cast a spell from the same school as the one you interrupted for 5 seconds.

Required Class Priest
Skill Branch Magic
Available at Level 25
Prerequisites Curse of Slowness Lv. 1
Range 4 meters
Cooldown 15 seconds

Skill Usage

Curse of Silence is a key situational spell that prevents a monster or boss from carrying out one of their skills during their cast. With a 1 second casting time, a priest must be able to respond when a monster begins to cast their skill, or risk failing to do so. Upon contact, the target cannot use any spells (their current cast is interrupted) for two seconds, followed by a 5 second period where they cannot use skills from the same school. If used inappropriately, Curse of Silence can drain a large amount of your mana due to it's expensive cost.

Unlike Disrupt Magic from mages which can only counter magical spells, Curse of Silence can prevent both physical and magical spells. Curse of Silence shares it's interrupting capabilities with skills from other classes such as the Hunter's Disrupting Shot and the Warrior skill Smite.

Notes

  • Priests require at least 3 skill points in order to obtain Curse of Silence (2 points to unlock the prerequisite spells Blessing of Speed and Curse of Slowness, 1 to obtain the spell itself). Compared to the other classes, they only require one point to unlock their own interrupt spell.
  • There are some spells that cannot be interrupted at all, often indicated by a shield icon next to the casting bar.
  • Few bosses are immune to being interrupted with entirely, or has a limit to the number of interrupts it can receive before becoming fully immune to them. A particular monster such as the Beholder (from Blackwood Depths) can interrupt all spells at close proximity if it is not already suffering from freeze or sleep.