Difference between revisions of "Greater Heal"

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== Skill Usage ==
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An emergency powerhouse spell for Priests that is used when an ally is at low health, typically towards an ally with a lot of health. Consumes a lot of mana upon use, and should be used sparingly. Do not use this spell if your ally is at a health that can normally be recovered with the use of spells such as [[Heal]] or [[Surge of Light]].
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For average players, the spell will likely recover 75-100% of their health, while it can restore 33%-50% of a tank's health. The spell has a very slow cast time of 4 seconds by default, but can be made slightly faster due to Dexterity. Magic can top off the spell's healing power, making it even more useful in just a single use.
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== Notes ==
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* Spells such as [[Bond of Healing]] and [[Surge of Light]] depend on the skill level of [[Heal]], not Greater Heal.
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* When used against Demons, Undead, and/or dark element targets, Heal will only deal 50% of the damage in the amount that would've been used to recover health as light element damage.

Revision as of 05:17, 16 February 2019

A slow and powerful heal that recovers the health of your target, and damages Undead. Use this spell when you need to restore a large amount of health, but your ally isn't in immediate danger of being knocked out.

Required Class Priest
Skill Branch Restoration
Available at Level 42
Prerequisites Song of Harmony Lv. 1
Range All (only Hostile targets that are Dark, Demon or Undead), 4 meters
Cooldown 1 second

Skill Usage

An emergency powerhouse spell for Priests that is used when an ally is at low health, typically towards an ally with a lot of health. Consumes a lot of mana upon use, and should be used sparingly. Do not use this spell if your ally is at a health that can normally be recovered with the use of spells such as Heal or Surge of Light.

For average players, the spell will likely recover 75-100% of their health, while it can restore 33%-50% of a tank's health. The spell has a very slow cast time of 4 seconds by default, but can be made slightly faster due to Dexterity. Magic can top off the spell's healing power, making it even more useful in just a single use.

Notes

  • When used against Demons, Undead, and/or dark element targets, Heal will only deal 50% of the damage in the amount that would've been used to recover health as light element damage.