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  • ...life equal one day in-game, and ten minutes in real life equal one hour in-game. This is synchronized among players, even though the exact in-game time can be a few seconds off. This is because while server keeps track of
    2 KB (295 words) - 17:13, 2 September 2018
  • [[Category: Game Mechanics]]
    342 bytes (56 words) - 01:13, 1 September 2018
  • A player that is in [[combat]] is prevented from signing out of the game for ten seconds counted from the last action that put them in-combat. This [[Category: Game Mechanics]]
    1 KB (213 words) - 05:06, 1 September 2018
  • The game distinguishes between two modes of area effects: [[Category: Game Mechanics]]
    591 bytes (99 words) - 00:45, 1 September 2018
  • [[Category: Game Mechanics]]
    4 KB (724 words) - 10:25, 9 September 2018
  • [[Category: Game Mechanics]]
    870 bytes (134 words) - 16:56, 21 October 2018
  • [[Category: Game Mechanics]]
    1 KB (134 words) - 04:49, 1 September 2018
  • ...location. To access it, click on the "Game" menu in the bar at the top in-game, and then on "Map". There are currently four to five major regions for you [[Category: Game Mechanics]]
    2 KB (396 words) - 07:21, 28 January 2024
  • [[Category: Game Mechanics]]
    1 KB (201 words) - 23:07, 30 August 2018
  • ...itle to display on their name tag if they wish. Titles can be gained by in game achievements, such as an award from receiving a certain trophy. *** Orange: Game Masters (Moderators may have a light blue "Moderator" label below their nam
    2 KB (344 words) - 23:08, 30 August 2018
  • [[Category: Game Mechanics]]
    194 bytes (29 words) - 23:09, 30 August 2018
  • [[Category: Game Mechanics]]
    188 bytes (33 words) - 23:09, 30 August 2018
  • [[Category: Game Mechanics]]
    614 bytes (97 words) - 05:36, 1 September 2018
  • [[Category: Game Mechanics]]
    2 KB (410 words) - 05:21, 1 September 2018
  • * You respawn in a map, and the game server cannot determine any nearby safe location to respawn you on. This is [[Category: Game Mechanics]]
    882 bytes (151 words) - 05:23, 1 September 2018
  • [[Category: Game Mechanics]]
    4 KB (798 words) - 01:02, 31 August 2019
  • [[Category: Game Mechanics]]
    846 bytes (129 words) - 01:48, 31 August 2019
  • [[Category: Game Mechanics]]
    603 bytes (99 words) - 23:18, 30 August 2018
  • [[Category: Game Mechanics]]
    587 bytes (94 words) - 23:18, 30 August 2018
  • [[Category: Game Mechanics]]
    5 KB (922 words) - 04:01, 29 October 2020
  • [[Category: Game Mechanics]]
    486 bytes (80 words) - 23:18, 30 August 2018
  • [[Category: Game Mechanics]]
    661 bytes (112 words) - 23:18, 30 August 2018
  • [[Category: Game Mechanics]]
    2 KB (303 words) - 05:08, 1 September 2018
  • [[Category: Game Mechanics]]
    2 KB (269 words) - 01:02, 1 September 2018
  • [[Category: Game Mechanics]]
    2 KB (342 words) - 05:04, 1 September 2018
  • [[Category: Game Mechanics]]
    2 KB (317 words) - 00:57, 1 September 2018
  • [[Category: Game Mechanics]]
    613 bytes (88 words) - 16:54, 21 October 2018
  • [[Category: Game Mechanics]]
    549 bytes (89 words) - 04:57, 1 September 2018
  • [[Category: Game Mechanics]]
    894 bytes (151 words) - 02:21, 7 May 2019
  • [[Category: Game Mechanics]]
    388 bytes (62 words) - 04:57, 29 October 2020
  • ..., the level cap used to depend on three things: how active you were in the game, if there were enough quests for a player to reach a portion of the experie [[Category: Game Mechanics]]
    4 KB (658 words) - 07:23, 19 August 2020
  • [[Category: Game Mechanics]]
    4 KB (638 words) - 10:28, 9 September 2018
  • [[Category: Game Mechanics]]
    332 bytes (53 words) - 00:56, 1 September 2018
  • [[Category: Game Mechanics]]
    3 KB (472 words) - 17:22, 2 September 2018
  • [[Category: Game Mechanics]]
    755 bytes (137 words) - 17:31, 2 September 2018
  • * You can ignore [[Game Master | staff members]], but it will have no effect. Staff members need to * To unignore someone, click on "Game", "Ignore", select their name and click "Remove".
    1 KB (212 words) - 05:05, 1 September 2018
  • [[Category: Game Mechanics]]
    638 bytes (96 words) - 04:47, 1 September 2018
  • [[Category: Game Mechanics]]
    6 KB (1,140 words) - 00:50, 1 September 2018
  • [[Category: Game Mechanics]]
    800 bytes (138 words) - 03:27, 29 October 2020
  • Tokens are secondary form of currency in the game used to purchase certain items from particular shops. [[Category: Game Mechanics]]
    4 KB (637 words) - 07:33, 28 August 2019
  • * Remember, you can return to the main game by typing /return in your chatbar. [[Category: Game Mechanics]]
    1 KB (199 words) - 19:24, 4 September 2018
  • [[Category: Game Mechanics]]
    2 KB (290 words) - 00:30, 1 September 2018
  • [[Category: Game Mechanics]]
    469 bytes (74 words) - 00:30, 1 September 2018
  • [[Category: Game Mechanics]]
    479 bytes (84 words) - 05:24, 1 September 2018
  • [[Category: Game Mechanics]]
    554 bytes (93 words) - 00:41, 1 September 2018
  • ...rs that generally have a nice time with each other, socially & playing the game. For example, if you allied with another guild, then both guilds can work t [[Category: Game Mechanics]]
    3 KB (510 words) - 03:36, 23 July 2019
  • ...hat sharply increases the damage output of most<ref>Some bosses have other mechanics that effectively put a time limit on the fight, such as the fire on Casper, [[Category:Game Mechanics]]
    2 KB (341 words) - 17:58, 2 September 2018
  • [[Category: Game Mechanics]]
    619 bytes (110 words) - 01:03, 1 September 2018
  • [[Category: Game Mechanics]]
    4 KB (603 words) - 16:59, 21 October 2018
  • ...y cannot be enchanted with spirit bottles. As you journey further into the game, you'll find that less and less NPCs offer equipment in shops, as most of t [[Category: Game Mechanics]]
    2 KB (338 words) - 02:05, 16 February 2019

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