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  • ...life equal one day in-game, and ten minutes in real life equal one hour in-game. This is synchronized among players, even though the exact in-game time can be a few seconds off. This is because while server keeps track of
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  • [[Category: Game Mechanics]]
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  • A player that is in [[combat]] is prevented from signing out of the game for ten seconds counted from the last action that put them in-combat. This [[Category: Game Mechanics]]
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  • The game distinguishes between two modes of area effects: [[Category: Game Mechanics]]
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  • ...location. To access it, click on the "Game" menu in the bar at the top in-game, and then on "Map". There are currently four to five major regions for you [[Category: Game Mechanics]]
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  • [[Category: Game Mechanics]]
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  • ...itle to display on their name tag if they wish. Titles can be gained by in game achievements, such as an award from receiving a certain trophy. *** Orange: Game Masters (Moderators may have a light blue "Moderator" label below their nam
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  • [[Category: Game Mechanics]]
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  • * You respawn in a map, and the game server cannot determine any nearby safe location to respawn you on. This is [[Category: Game Mechanics]]
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  • [[Category: Game Mechanics]]
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  • [[Category: Game Mechanics]]
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  • [[Category: Game Mechanics]]
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  • [[Category: Game Mechanics]]
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  • [[Category: Game Mechanics]]
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  • [[Category: Game Mechanics]]
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  • ..., the level cap used to depend on three things: how active you were in the game, if there were enough quests for a player to reach a portion of the experie [[Category: Game Mechanics]]
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  • [[Category: Game Mechanics]]
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  • * You can ignore [[Game Master | staff members]], but it will have no effect. Staff members need to * To unignore someone, click on "Game", "Ignore", select their name and click "Remove".
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  • [[Category: Game Mechanics]]
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  • [[Category: Game Mechanics]]
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  • Tokens are secondary form of currency in the game used to purchase certain items from particular shops. [[Category: Game Mechanics]]
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  • * Remember, you can return to the main game by typing /return in your chatbar. [[Category: Game Mechanics]]
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  • [[Category: Game Mechanics]]
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  • [[Category: Game Mechanics]]
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  • ...rs that generally have a nice time with each other, socially & playing the game. For example, if you allied with another guild, then both guilds can work t [[Category: Game Mechanics]]
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  • ...hat sharply increases the damage output of most<ref>Some bosses have other mechanics that effectively put a time limit on the fight, such as the fire on Casper, [[Category:Game Mechanics]]
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  • [[Category: Game Mechanics]]
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  • ...y cannot be enchanted with spirit bottles. As you journey further into the game, you'll find that less and less NPCs offer equipment in shops, as most of t [[Category: Game Mechanics]]
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  • [[Category: Game Mechanics]]
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  • [[Category: Game Mechanics]]
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  • [[Category: Game Mechanics]]
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  • A dungeon is a special area within the game world, which is designed for several players who cooperate with each other. In contrast to normal game-play, dungeons have several unique mechanics:
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  • ...en though this can be offset with good armor and skill. Combat and looting mechanics are changed for world bosses, as well: [[Category: Game Mechanics]]
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  • [[Category: Game Mechanics]]
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  • ...rance. New characters receive a basic fur pattern when they first join the game. Players also have the option to purchase a fur pattern for different amoun ...hop are also an option to pick as your fur pattern when you first join the game. The fur patterns that can be purchased for 0 to 10 gold are also the fur p
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  • == Trial Mechanics == Trials take place in an area separate of the game world, created for just that fight. To get there, you have to queue up for
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  • [[Category: Game Mechanics]]
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  • The function to dye equipment is possible in the game, but only after completing a series of quests, beginning with [[NPC: Richar [[Category: Game Mechanics]]
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  • ...ld and silver deposits that can be used at repair locations throughout the game or withdrawn based on similar permissions as items. [[Category: Game Mechanics]]
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  • ...actions that can happen after being knocked out. Return to Town is the in-game term for respawning. [[Category: Game Mechanics]]
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  • * Bosses do not have a fixed [[level]], but a dynamic one. For game mechanic purposes, the level indicated in their name tag is their minimum l [[Category: Game Mechanics]]
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  • The game evenly divides this total in set intervals, typically three seconds unless [[Category: Game Mechanics]]
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  • The game evenly divides this total in set intervals, typically three seconds unless [[Category: Game Mechanics]]
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  • Pets are an essential part of the game that serve many different functions, from getting the enemy's attention and ...this item to immediately bring out their chosen pet when logging into the game or respawning after being knocked out (if the pet is also knocked out, it w
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  • [[Category: Game Mechanics]]
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  • ...This article may reveal locations early on that are found later on in the game. Discretion is advised. </div> The factions that exist within the game are as follows:
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  • [[Category: Game Mechanics]]
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  • ...d takes up 2 instead of 1. This is because as stated by the developer, the game has no notion of back and front, therefore you're still on the same platfor [[Category: Game Mechanics]]
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  • [[Category: Game Mechanics]]
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  • ...This article may reveal locations early on that are found later on in the game.</div> ...given their respective music to bring the atmospheric feel and tone to the game. All (if not, many) of these musics are borrowed from free sound resources
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  • The second part of this fight introduces a few new mechanics, in addition to the abilities from the first while Shade of Aeris is at hal You can imagine this as a time trial in a racing game where you are trying to be faster than your ghost. Same logic applies here,
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  • Weight is one of two limits in the game other than [[Bag Space]]. It is displayed on your status window, beneath yo [[Category: Game Mechanics]]
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  • Bag Space is one of two limits in the game other than [[Weight]]. To check how much maximum bag space you have, check ...t have all of your equipment and items that you've obtained throughout the game to be all clustered in your inventory. Once you reach the limit, you cannot
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  • ...back to full. It is unknown if this is a visual bug, or a glitch with the game itself. [[Category: Game Mechanics]]
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  • [[Category: Game Mechanics]]
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  • You have to reach a point in the game where you are capable of tackling the Tunnels of Illusion, the Cursed Farm [[Category: Game Mechanics]]
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  • Guardian Stones are an important achievement in the game, allowing you to permanently acquire stat bonuses, effects (which may or ma ...sing the splinters to form, they can be accessed via the Gems tab in-game (Game > Community > Gems). You can also tell if you already have the stone by put
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  • [[Category: Game Mechanics]]
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  • It can be unlocked (for free) as you make your way into the game as a result of a quest line from helping Kay and Jasmine in Ashaya Village, [[Category: Game Mechanics]]
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  • Refining is a mechanic in the game that allows you to upgrade your armor, primarily increasing it's durability [[Category: Game Mechanics]]
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  • Enchanting is a mechanic in the game that allows you to enhance your armor, giving you additional stats, effects [[Category: Game Mechanics]]
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  • ...The process has been somewhat outdated, however it still exists within the game. [[Category: Game Mechanics]]
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  • ...the player to ride on it. There are only a select few mounts found in the game, mostly through events, quests, and/or dungeons (through bosses). Certain p [[Category: Game Mechanics]]
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