Difference between revisions of "Mana Crystal"
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{| class="wikitable" style="width:300px; float:right; margin-left: 2em;" | {| class="wikitable" style="width:300px; float:right; margin-left: 2em;" | ||
! Required Class | ! Required Class | ||
− | | Mage | + | | [[Mage]] |
|- | |- | ||
! Skill Branch | ! Skill Branch | ||
− | | [[Ice]] | + | | [[Skill List#Mage| Ice]] |
|- | |- | ||
! Available at | ! Available at | ||
Line 20: | Line 20: | ||
| 5 seconds | | 5 seconds | ||
|} | |} | ||
+ | |||
+ | [[File:Mana Crystalv2.png|thumb|upright=1.7|right|alt=| ''Withdraw from your crystal only when the gauge is above that 25% indicator!'' ]] | ||
== Skill Usage == | == Skill Usage == | ||
+ | |||
+ | Mana Crystal extends your mana pool by consuming 25% of your existing mana and storing it into a crystal companion that follows you around. That 25% you lost can easily be recovered back simply by laying down to rest right before a battle, essentially giving you 125% mp to spare. | ||
+ | |||
+ | The crystal snapshots the total amount of mana you have at the time of summoning it, holding 25% of your max mp, but storing up to 33%. For example, a mage with 4,000 mana stores 1,000 in the crystal, but the crystal can hold up to 1,333. Using the skill again or clicking on the crystal UI at the edge of your screen withdraws up to 25% of your mana's worth (1,000) for use. If you have 25% or less mana in the crystal, it will disappear on a withdrawal, but it will not disappear if you have more than 25%. This is important to note. | ||
+ | |||
+ | Whenever you attack a monster with specifically [[Icicle]] and/or [[Frigid Splash]] while Mana Crystal is out, a small amount of mana is refunded back to your crystal on each hit per monster. This amount can be increased in real-time whenever you are standing in [[Mist of Ice]]. The idea is to spam Icicle & keep Frigid Splash active to refund your mana, so that once your crystal reaches more than 25% mana capacity, you can withdraw from it again and continue the cycle. | ||
+ | |||
+ | == Notes == | ||
+ | |||
+ | * Clicking on your mana crystal's health bar reveals a buff attached to it, showing how much mana is present in the crystal currently. This is also shown by the gauge on the mana crystal UI icon (appearing on the edge of your screen when you summon the crystal). | ||
+ | |||
+ | * Because the crystal snapshots your total mana at the time of summoning it, swapping to high int equipment to summon the crystal, then switching back to your original equipment allows you to store more mana than usual. For instance, if your normal equipment has 4,000 mp, and your high int equipment has 6,000 mp, the crystal will now initially store 1,500 mp (up from 1,000), to a max of 2,000 (up from 1,333). This will last until the crystal disappears. | ||
+ | |||
+ | * Mana Crystal can also be used with [[Mana Explosion]], exploding the crystal and inflicting all of the mana stored in it as damage to nearby targets. | ||
+ | |||
+ | * The mana crystal can be destroyed by other players in PvP, causing that player who created it to lose their mana stored into it. Destroying it can prevent a Mana Explosion from being cast. Outside of PvP, the mana crystal is invulnerable and cannot be destroyed by other monsters. | ||
+ | |||
+ | == Level == | ||
+ | |||
+ | Mana Crystal requires a minimum of 12 points in Ice skills before it can be unlocked. | ||
+ | {{MageSkills}} | ||
+ | |||
+ | [[Category: Skills]] |
Latest revision as of 01:37, 1 June 2025
Freezes 25% of your mana in an ice mana crystal, which is charged up by using your ice spells. As long as you have a frozen mana crystal, you can use this ability to regain mana from it again.
Required Class | Mage |
---|---|
Skill Branch | Ice |
Available at | Level 27 |
Prerequisites | Icicle Lv. 5 |
Range | N/A |
Cooldown | 5 seconds |
Skill Usage
Mana Crystal extends your mana pool by consuming 25% of your existing mana and storing it into a crystal companion that follows you around. That 25% you lost can easily be recovered back simply by laying down to rest right before a battle, essentially giving you 125% mp to spare.
The crystal snapshots the total amount of mana you have at the time of summoning it, holding 25% of your max mp, but storing up to 33%. For example, a mage with 4,000 mana stores 1,000 in the crystal, but the crystal can hold up to 1,333. Using the skill again or clicking on the crystal UI at the edge of your screen withdraws up to 25% of your mana's worth (1,000) for use. If you have 25% or less mana in the crystal, it will disappear on a withdrawal, but it will not disappear if you have more than 25%. This is important to note.
Whenever you attack a monster with specifically Icicle and/or Frigid Splash while Mana Crystal is out, a small amount of mana is refunded back to your crystal on each hit per monster. This amount can be increased in real-time whenever you are standing in Mist of Ice. The idea is to spam Icicle & keep Frigid Splash active to refund your mana, so that once your crystal reaches more than 25% mana capacity, you can withdraw from it again and continue the cycle.
Notes
- Clicking on your mana crystal's health bar reveals a buff attached to it, showing how much mana is present in the crystal currently. This is also shown by the gauge on the mana crystal UI icon (appearing on the edge of your screen when you summon the crystal).
- Because the crystal snapshots your total mana at the time of summoning it, swapping to high int equipment to summon the crystal, then switching back to your original equipment allows you to store more mana than usual. For instance, if your normal equipment has 4,000 mp, and your high int equipment has 6,000 mp, the crystal will now initially store 1,500 mp (up from 1,000), to a max of 2,000 (up from 1,333). This will last until the crystal disappears.
- Mana Crystal can also be used with Mana Explosion, exploding the crystal and inflicting all of the mana stored in it as damage to nearby targets.
- The mana crystal can be destroyed by other players in PvP, causing that player who created it to lose their mana stored into it. Destroying it can prevent a Mana Explosion from being cast. Outside of PvP, the mana crystal is invulnerable and cannot be destroyed by other monsters.
Level
Mana Crystal requires a minimum of 12 points in Ice skills before it can be unlocked.
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |