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Summon a blizzard in the targeted area that hits your enemies for water elemental damage every second for 10 seconds.

Required Class Mage
Skill Branch Ice
Available at Level 10
Prerequisites Arctic Winds Lv. 2
Range 4 meters
Cooldown 1 second (5 seconds with charm)

Skill Usage

Blizzard is a AOE spell that Mages use to combat groups of earth and water element monsters. It inflicts a moderate amount of damage per second within a larger area at the expense of high mana consumption. Like Fire Hail, the skill must be channeled in order for the blizzard to continue. It is one of two AOE spells apart from Ice Spikes which mages that focus on water skills will choose from.

One advantage with Blizzard is the ability to reach multiple monsters within it's radius, allowing monsters that enter it to be hit while Ice Spikes requires them to be stacked on each other for maximum effectiveness. It also does continuous damage over time, being unlikely to miss all of your hits against the target. The problem with Blizzard is it's high mana cost, making players that rely on Blizzard as their only AOE spell waste more of their mana and time against weaker groups of monsters, while Ice Spikes can be efficient towards both when used precisely.

In PvP, Blizzard can act as a defensive technique for Mages, blocking other players from going down a single path without sustaining heavy damage attempting to walk through it.


  • At level 22, Charm of Blizzard doubles the casting time (from 1.5 seconds to 3 seconds) of Blizzard and removes the penalty of having to channel the skill, however it increases it's cooldown by 5 seconds. Removing the channeling allows you to use other skills such as Icicle in between to inflict greater damage. It is possible to have two Blizzards active at a time, but only for a short while (between 2 to 5 seconds depending on how fast you can cast the skill).


Skill Level Minimum Lv. Required Base Damage
Lv. 1 10 11-15
Lv. 2 17 44-53
Lv. 3 24 83-101
Lv. 4 30 125-141
Lv. 5 36 235-260
Lv. 6 42 339-373

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