Spike Trap
Deals hits of earth elemental damage to enemies in the targeted area, and slows them down for 6 seconds.
Required Class | Mage |
---|---|
Skill Branch | Earth |
Available at | Level 5 |
Prerequisites | Earth Spike Lv. 3 |
Range | 4 meters |
Cooldown | 1 second |
Skill Usage
Spike Trap is the main earth elemental AoE spell of mages, being unique for inflicting the most amount of hits at once. It has a weak base damage than most AoE's however, but has a lower mana cost and a complementary slow effect, that slows down targets by 50% for six seconds.
Spike Trap is commonly used with Earth Spike against targets in a constant loop of being hit and being slowed down to allow room for hit and run tactics.
Notes
Spike Trap can benefit from various effects:
- Using Rune of Power can increase the damage of your earth spells by 10%.
- Destroying the Rune of Wisdom by overriding it with another rune gives a 5% damage boost to your earth spells for 8 seconds.
Level
Skill Level | Minimum Lv. Required | Base Damage |
---|---|---|
Lv. 1 | 5 | 1 x 5-6 |
Lv. 2 | 13 | 2 x 8-12 |
Lv. 3 | 18 | 3 x 10-15 |
Lv. 4 | 24 | 4 x 27-34 |
Lv. 5 | 30 | 5 x 49-54 |
Lv. 6 | 36 | 6 x 60-65 |
Lv. 7 | 42 | 7 x 79-83 |
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |