Difference between revisions of "Arcane Might"
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Taps into the arcane might of ancient powers, increasing the target's (and nearby friendly targets) magic for each level you have, for up to 15 minutes. | Taps into the arcane might of ancient powers, increasing the target's (and nearby friendly targets) magic for each level you have, for up to 15 minutes. | ||
+ | |||
+ | {| class="wikitable" style="width:300px; float:right; margin-left: 2em;" | ||
+ | ! Required Class | ||
+ | | [[Mage]] | ||
+ | |- | ||
+ | ! Skill Branch | ||
+ | | [[Skill List#Mage| Arcane]] | ||
+ | |- | ||
+ | ! Available at | ||
+ | | Level 15 | ||
+ | |- | ||
+ | ! Prerequisites | ||
+ | | [[Arcane Focus]] Lv. 1 | ||
+ | |- | ||
+ | ! Range | ||
+ | | Self/Allies, 4 [[meter|meters]] | ||
+ | |- | ||
+ | ! Cooldown | ||
+ | | 1 second | ||
+ | |} | ||
+ | |||
+ | == Skill Usage == | ||
Arcane Might is a support buff skill that increases Magic dependent to your current level, not based on the level of the targets affected by it. It is useful for increasing the overall damage dealt by the rest of your spells. This is the only support buff skill that Mages have that is similar to Priests, learnable in the Arcane skill tree. | Arcane Might is a support buff skill that increases Magic dependent to your current level, not based on the level of the targets affected by it. It is useful for increasing the overall damage dealt by the rest of your spells. This is the only support buff skill that Mages have that is similar to Priests, learnable in the Arcane skill tree. | ||
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* Most friendly targets can be given the buff including an NPC with a health bar and non-grouped players. The only exception to this are targets that are labeled unspecified. Be careful of using Arcane Might near friendly bosses, as triggering dialogue will turn them hostile with your buff applied to them, making them stronger. The same can be said to hostile players in [[PvP]]. | * Most friendly targets can be given the buff including an NPC with a health bar and non-grouped players. The only exception to this are targets that are labeled unspecified. Be careful of using Arcane Might near friendly bosses, as triggering dialogue will turn them hostile with your buff applied to them, making them stronger. The same can be said to hostile players in [[PvP]]. | ||
− | * Arcane Might can considerably increase a pet's performance in battle via healing or magic spells. Mages who have Arcane Might can apply the buff to healing oriented pets, allowing them to heal for a larger amount. This increases your chances of survivability when facing targets alone. The buff on the pet | + | * Arcane Might can considerably increase a pet's performance in battle via healing or magic spells. Mages who have Arcane Might can apply the buff to healing oriented pets, allowing them to heal for a larger amount. This increases your chances of survivability when facing targets alone. The buff persists on the pet even after calling it away. |
== Level == | == Level == | ||
− | {| class="wikitable" | + | {| class="wikitable mw-collapsible" data-expandtext="Open" data-collapsetext="Hide" |
! Skill Level !! Required Level !! Magic Increase | ! Skill Level !! Required Level !! Magic Increase | ||
|- | |- | ||
− | | Lv. 1 || | + | | Lv. 1 || 15 || 1 x (Your Level) |
|- | |- | ||
− | | Lv. 2 || | + | | Lv. 2 || 30 || 2 x (Your Level) |
|} | |} | ||
+ | {{MageSkills}} | ||
+ | |||
+ | [[Category:Skills]] |
Latest revision as of 08:16, 3 April 2023
Taps into the arcane might of ancient powers, increasing the target's (and nearby friendly targets) magic for each level you have, for up to 15 minutes.
Required Class | Mage |
---|---|
Skill Branch | Arcane |
Available at | Level 15 |
Prerequisites | Arcane Focus Lv. 1 |
Range | Self/Allies, 4 meters |
Cooldown | 1 second |
Skill Usage
Arcane Might is a support buff skill that increases Magic dependent to your current level, not based on the level of the targets affected by it. It is useful for increasing the overall damage dealt by the rest of your spells. This is the only support buff skill that Mages have that is similar to Priests, learnable in the Arcane skill tree.
The formula for Arcane Might is your current level multiplied by the level of the skill. For example, a level 30 Mage would receive 60 Magic from Arcane Might (skill level 2).
Notes
- Despite being useful, Arcane Might at skill level 1 does not give a significant amount of magic until you unlock Arcane Might level 2 at level 30. Because of this, Mages should continue to invest points into their desired element if they are below the prerequisite level.
- Most friendly targets can be given the buff including an NPC with a health bar and non-grouped players. The only exception to this are targets that are labeled unspecified. Be careful of using Arcane Might near friendly bosses, as triggering dialogue will turn them hostile with your buff applied to them, making them stronger. The same can be said to hostile players in PvP.
- Arcane Might can considerably increase a pet's performance in battle via healing or magic spells. Mages who have Arcane Might can apply the buff to healing oriented pets, allowing them to heal for a larger amount. This increases your chances of survivability when facing targets alone. The buff persists on the pet even after calling it away.
Level
Skill Level | Required Level | Magic Increase |
---|---|---|
Lv. 1 | 15 | 1 x (Your Level) |
Lv. 2 | 30 | 2 x (Your Level) |
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |