Difference between revisions of "Arcane Might"

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Taps into the arcane might of ancient powers, increasing the target's (and nearby friendly targets) magic for each level you have, for up to 15 minutes.
 
Taps into the arcane might of ancient powers, increasing the target's (and nearby friendly targets) magic for each level you have, for up to 15 minutes.
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{| class="wikitable" style="width:300px; float:right; margin-left: 2em;"
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! Required Class
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| [[Mage]]
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|-
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! Skill Branch
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| [[Skill List#Mage| Arcane]]
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|-
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! Available at
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| Level 15
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|-
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! Prerequisites
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| [[Arcane Focus]] Lv. 1
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|-
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! Range
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| Self/Allies, 4 [[meter|meters]]
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|-
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! Cooldown
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| 1 second
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|}
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 +
== Skill Usage ==
  
 
Arcane Might is a support buff skill that increases Magic dependent to your current level, not based on the level of the targets affected by it. It is useful for increasing the overall damage dealt by the rest of your spells. This is the only support buff skill that Mages have that is similar to Priests, learnable in the Arcane skill tree.
 
Arcane Might is a support buff skill that increases Magic dependent to your current level, not based on the level of the targets affected by it. It is useful for increasing the overall damage dealt by the rest of your spells. This is the only support buff skill that Mages have that is similar to Priests, learnable in the Arcane skill tree.
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* Most friendly targets can be given the buff including an NPC with a health bar and non-grouped players. The only exception to this are targets that are labeled unspecified. Be careful of using Arcane Might near friendly bosses, as triggering dialogue will turn them hostile with your buff applied to them, making them stronger. The same can be said to hostile players in [[PvP]].
 
* Most friendly targets can be given the buff including an NPC with a health bar and non-grouped players. The only exception to this are targets that are labeled unspecified. Be careful of using Arcane Might near friendly bosses, as triggering dialogue will turn them hostile with your buff applied to them, making them stronger. The same can be said to hostile players in [[PvP]].
  
* Arcane Might can considerably increase a pet's performance in battle via healing or magic spells. Mages who have Arcane Might can apply the buff to healing oriented pets, allowing them to heal for a larger amount. This increases your chances of survivability when facing targets alone. The buff on the pet does not go away immediately after calling it away.
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* Arcane Might can considerably increase a pet's performance in battle via healing or magic spells. Mages who have Arcane Might can apply the buff to healing oriented pets, allowing them to heal for a larger amount. This increases your chances of survivability when facing targets alone. The buff persists on the pet even after calling it away.
  
 
== Level ==
 
== Level ==
  
{| class="wikitable"
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{| class="wikitable mw-collapsible" data-expandtext="Open" data-collapsetext="Hide"
 
! Skill Level !!  Required Level !! Magic Increase
 
! Skill Level !!  Required Level !! Magic Increase
 
|-
 
|-
| Lv. 1 || Level 15 || 1 x (Your Level)
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| Lv. 1 || 15 || 1 x (Your Level)
 
|-
 
|-
| Lv. 2 || Level 30 || 2 x (Your Level)
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| Lv. 2 || 30 || 2 x (Your Level)
 
|}
 
|}
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{{MageSkills}}
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[[Category:Skills]]

Latest revision as of 08:16, 3 April 2023

Taps into the arcane might of ancient powers, increasing the target's (and nearby friendly targets) magic for each level you have, for up to 15 minutes.

Required Class Mage
Skill Branch Arcane
Available at Level 15
Prerequisites Arcane Focus Lv. 1
Range Self/Allies, 4 meters
Cooldown 1 second

Skill Usage

Arcane Might is a support buff skill that increases Magic dependent to your current level, not based on the level of the targets affected by it. It is useful for increasing the overall damage dealt by the rest of your spells. This is the only support buff skill that Mages have that is similar to Priests, learnable in the Arcane skill tree.

The formula for Arcane Might is your current level multiplied by the level of the skill. For example, a level 30 Mage would receive 60 Magic from Arcane Might (skill level 2).

Notes

  • Despite being useful, Arcane Might at skill level 1 does not give a significant amount of magic until you unlock Arcane Might level 2 at level 30. Because of this, Mages should continue to invest points into their desired element if they are below the prerequisite level.
  • Most friendly targets can be given the buff including an NPC with a health bar and non-grouped players. The only exception to this are targets that are labeled unspecified. Be careful of using Arcane Might near friendly bosses, as triggering dialogue will turn them hostile with your buff applied to them, making them stronger. The same can be said to hostile players in PvP.
  • Arcane Might can considerably increase a pet's performance in battle via healing or magic spells. Mages who have Arcane Might can apply the buff to healing oriented pets, allowing them to heal for a larger amount. This increases your chances of survivability when facing targets alone. The buff persists on the pet even after calling it away.

Level

Skill Level Required Level Magic Increase
Lv. 1 15 1 x (Your Level)
Lv. 2 30 2 x (Your Level)

General
General Auto-AttackAlchemyElixir MasteryCookingCraftAnalyseFirst AidMarker
Pet Call PetRevive PetPet: 'Attack'Pet: 'Follow Me'Pet: 'Stay Here'
Extra Abilities Curse of Roots
Warrior
Combat BiteImproved BiteFocused StrikeSlashSwipeNatural FighterAdrenaline RushThrashBattle CryOverpowerPounce
Defense ToughnessChargeBashSmiteTauntShattering StrikeGrowlBurning DeterminationSpell ReflectUnyielding Rage EnduranceDivine PleaDeflect
Others Battle StanceDefensive Stance
Mage
Arcane Mana ShieldHarvest ManaArcane FocusBind ElementalSkipInvisibilityTeleportBind EarthDisrupt MagicArcane MightDispel MagicSteal Magic
Fire Fire BoltEmbersIgniteFire WallInfernal HeatFire Hail
Ice IcicleArctic WindsMana CrystalMana ExplosionIce SpikesMist of IceFrigid SplashIntense ColdPath of FrostBlizzardFlash FreezeFrost Nova
Wind ThunderboltLightning BoltOverchargeLightning RodWind BurstOverload
Earth Earth SpikeSpike TrapRune of PowerHeavy RuneRune of WisdomRune of Warding
Others Grace of Elements
Priest
Restoration RevitaliseReviveSerenityElemental WardHealBond of HealingHealing SpringsSong of HarmonySurge of LightDivine ClarityEmerald ShieldHealing WindsGreater Heal
Toxicology Petal RainPoisonPoison DustStirEnvenomNightfallCure PoisonLeeching PoisonUnfaltering Resolve
Light JudgementSpiritual RegenerationExorciseHoly FireNourish
Magic Blessing of SpeedBlessing of FortitudeCurse of SlownessCurse of SilenceProtection of NatureInspiration
Dark Dark PactSpirit StrikeLife TapDark BoltTerrifyTormentEvil LandPossessDrain Health
Hunter
Close Combat RakeRipEnchant PoisonCamouflageVeil of ShadowsSprintShadowstepHeal PetBattle InstinctsCombat TrainingTouch of the Phoenix
Ranged Combat Double StrafeBow MasteryFocused ShotArrow ShowerSnipingSharp ShotDisrupting ShotPiercing ShotSharpen SensesSiphoning ShotArrow BarrageEagle Eye
Traps Trap ProficiencyTar TrapIncinerating TrapRoot TrapExplosive Trap
Others Arrow Crafting