Difference between revisions of "Ignite"
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{| class="wikitable mw-collapsible" data-expandtext="Open" data-collapsetext="Hide" | {| class="wikitable mw-collapsible" data-expandtext="Open" data-collapsetext="Hide" | ||
− | ! Skill Level !! Minimum Lv. Required !! Base Damage | + | ! Skill Level !! Minimum Lv. Required !! Fire Pts. Required !! Base Damage |
|- | |- | ||
− | | Lv. 1 || 5 || 24-25 | + | | Lv. 1 || 5 || - || 24-25 |
|- | |- | ||
− | | Lv. 2 || 11 || 44-46 | + | | Lv. 2 || 11 || 4 || 44-46 |
|- | |- | ||
− | | Lv. 3 || 17 || 120-126 | + | | Lv. 3 || 17 || 8 || 120-126 |
|- | |- | ||
− | | Lv. 4 || 23 || 237-256 | + | | Lv. 4 || 23 || 12 || 237-256 |
|- | |- | ||
− | | Lv. 5 || 29 || 369-398 | + | | Lv. 5 || 29 || 16 || 369-398 |
|- | |- | ||
− | | Lv. 6 || 35 || 479-517 | + | | Lv. 6 || 35 || 20 || 479-517 |
+ | |- | ||
+ | | Lv. 7 || 43 || 24 || 646-697 | ||
|} | |} | ||
{{MageSkills}} | {{MageSkills}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 05:43, 17 May 2023
A key spell that ignites the embers on your target, instantly dealing fire elemental damage, restoring 55% of the damage in mana. Use it to deal a large amount of damage, and to recover your mana.
Required Class | Mage |
---|---|
Skill Branch | Fire |
Available at | Level 5 |
Prerequisites | Embers Lv. 1 |
Range | 4 meters |
Cooldown | 7 seconds |
Skill Usage
Ignite is a burst damage skill that deals high fire element damage to a monster that is already affected by your Embers, restoring roughly half of the damage dealt as mana. Ignite is affected by Infernal Heat, and is often used alongside Fire Bolt and Embers against a single monster.
Ignite is a skill used in combination with Embers, requiring the effect of Embers first on a monster before Ignite can be used on them. If you do not cast Embers before Ignite is used, the skill will fail, wasting precious mana and leaving Ignite on cooldown. This combination is important to a Mage using Fire skills, allowing you to restore mana without relying entirely on Harvest Mana.
Blue Gemstone Effect
The intense heat startles your target, disrupting their currently cast spell.
The effect acts similar to Disrupt Magic, causing your Ignite to disrupt the target, as well as inflict damage and restore mana. The effect will fail if Ignite does not meet the current requirements on the target.
Notes
- At level 28, Charm of Eternal Flame can be equipped, allowing your Fire Bolt to have a 50% chance of refreshing Ember's duration on the target (that you used Fire Bolt on) to full. This allows you to "fire-and-forget", by only having to use Embers once and making accessibility to Ignite much easier without accidentally failing.
- When a friendly target (such as a player, pet or NPC) uses Embers themselves, you cannot use their Embers effect to activate Ignite without your own version of Embers. This prevents you from bypassing your own Embers to immediately use Ignite.
Level
Skill Level | Minimum Lv. Required | Fire Pts. Required | Base Damage |
---|---|---|---|
Lv. 1 | 5 | - | 24-25 |
Lv. 2 | 11 | 4 | 44-46 |
Lv. 3 | 17 | 8 | 120-126 |
Lv. 4 | 23 | 12 | 237-256 |
Lv. 5 | 29 | 16 | 369-398 |
Lv. 6 | 35 | 20 | 479-517 |
Lv. 7 | 43 | 24 | 646-697 |
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |