Difference between revisions of "Endurance (Spell)"
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+ | ''For the Hunter stat that is required to use most of their skills, please see [[Endurance]].'' | ||
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Increases your endurance, increasing your armour, your magic armor by a percentage of your physical armor, and preventing you from flinching when receiving damage for several seconds. | Increases your endurance, increasing your armour, your magic armor by a percentage of your physical armor, and preventing you from flinching when receiving damage for several seconds. | ||
Latest revision as of 09:50, 2 May 2023
For the Hunter stat that is required to use most of their skills, please see Endurance.
Increases your endurance, increasing your armour, your magic armor by a percentage of your physical armor, and preventing you from flinching when receiving damage for several seconds.
Required Class | Warrior |
---|---|
Skill Branch | Defense |
Available at | Level 15 |
Prerequisites | Burning Determination or Unyielding Rage Lv. 1 |
Range | Self |
Cooldown | 45 to 60 seconds |
Skill Usage
Endurance is a support spell that slightly increases your current armor and sharply enhances your magic armor (based on how much armor you have) for a set duration. In addition, Endurance prevents you from flinching for it's duration. Unlike Burning Determination and Unyielding Rage, it only has a 45 to 60 second cooldown.
It is useful for situations where you are taking a lot of magic damage due to an AoE, or taking a lot of damage while your major support spells are on cooldown.
Notes
- The Resolute Moonguard Flight set effect has a small chance to cast Endurance Lv. 1 on yourself when receiving damage. This equipment set is made of up the following equipment: Moonguard Helm, Runed Lunar Talisman, Plated Tail Protector and Runed Gauntlet of the Moon Tribe.
- Endurance's effects are multiplicative. For example, if you had 100 Armor in total (that would be about 25 to 30% less physical damage taken), the skill at Lv. 2 would give you 20 more Armor, and you would gain 360 Magic Armor (which would push you to about 50% magic resistance against all elements).
- If you acquired Adrenaline Rush (within Combat) for your tanking build, adding a single point into Endurance will remove Adrenaline Rush's defense reduction debuff.
Level
- The Magic Armor increase is based on a percentage of your physical Armor.
Skill Level | Minimum Lv. Required | Defense Pts. Required | Armor Increase | Magic Armor Increase* | Duration (sec) | Cooldown (sec) |
---|---|---|---|---|---|---|
Lv. 1 | 15 | 10 | 10% | 80% | 5 seconds | 60 seconds |
Lv. 2 | 26 | 25 | 20% | 300% | 12 seconds | 45 seconds |
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |