Exorcise
Revision as of 03:41, 1 August 2019 by Localguest (talk | contribs)
Sprinkle sanctified water on the ground, dealing holy damage to Ghost, Demons, Undead and Dark targets every 3 seconds for 15 seconds. Use against large groups of dark creatures.
Required Class | Priest |
---|---|
Skill Branch | Toxicology |
Available at | Level 17 |
Prerequisites | Spiritual Regeneration Lv. 1 |
Range | 4 meters |
Cooldown | 20 seconds |
Skill Usage
Exorcise is an AoE spell that inflicts light element damage every three seconds to affected targets. It is often used to dispatch several weaker targets whom are of the types above. If it can make contact, Exorcise can deal a fairly decent amount of damage.
The target must be of Ghost, Demon, Undead and/or dark element to be affected by this spell, or else it will fail to work. Because of this, the spell is less frequently used (especially when having to tackle with earth and water monsters, whom are more common).
Notes
- Targets whom are not of the indicated types above are unaffected and will not take any damage from the spell.
Level
Skill Level | Minimum Lv. Required | Toxicology Pts. Required | Base Damage |
---|---|---|---|
Lv. 1 | 17 | -- | 75 |
Lv. 2 | 21 | 3 | 105 |
Lv. 3 | 25 | 6 | 142 |
Lv. 4 | 28 | 10 | 199 |
Lv. 5 | 31 | 14 | 278 |
Lv. 6 | 34 | 18 | 382 |
Lv. 7 | 39 | 22 | 515 |
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |