Terrify
Terrifies the target, causing them to flee in fear for several seconds.
Required Class | Priest |
---|---|
Skill Branch | Dark |
Available at | Level 10 |
Prerequisites | Dark Pact Lv. 3 |
Range | 4 meters |
Cooldown | 30 seconds |
Skill Usage
Terrify is a crowd-control spell that does not inflict damage, but rather causes the target to run in fear, constantly moving and stopping in a random direction for up to 35 seconds. This is similar to a spell like Nightfall where the effect can end early when the target takes damage, but instead allows the target to move. Dark Priests however, can attack the terrified target with certain spells (e.g: Dark Bolt, Torment) and not end the effect early.
This spell can be unsuitable for situations where you want to prevent the target from attacking you, and not accidentally run into an AoE spell that could break Terrify early. Another problem might arise when you want to attack the target, but they have ran so far away from you that you cannot reach them.
Notes
- Monsters with this spell have an unfair advantage over players, allowing them to inflict damage to you without breaking Terrify early.
- Mechanical type monsters are immune to Terrify. Demons and Undead have a reduced effect against them, and in PvP, against players is limited to 1/5 of it's duration.
- Scary Idol at level 28, the only charm without "Charm of" in it's name, can extend the duration of Terrify by 33%.
Level
Skill Level | Minimum Lv. Required | Dark Pts. Required | Fear Duration |
---|---|---|---|
Lv. 1 | 10 | 5 | 10 seconds |
Lv. 2 | 20 | 10 | 20 seconds |
Lv. 3 | 30 | 15 | 35 seconds |
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |