Torment
Revision as of 08:48, 3 April 2023 by Localguest (talk | contribs)
Torment your target, dealing dark element damage over 12 seconds. While Torment is active, healing on your target is reduced by 15%.
Required Class | Priest |
---|---|
Skill Branch | Dark |
Available at | Level 3 |
Prerequisites | Dark Pact Lv. 1 |
Range | 4 meters |
Cooldown | 1 second |
Contents
Skill Usage
Torment is a damage over time skill that inflicts a moderate amount of dark damage on an enemy every three seconds over the course of 12 seconds. Can be seen as the polar opposite of Holy Fire. Highly effective against enemies that are light element, while still strong against neutral or fire.
Torment is affected by Dark Pact, increasing the spell's damage by up to 15%. It is often used prior to Dark Bolt against a single monster, so that Dark Bolt deals 25% more damage. Also reduces the healing received on enemies by 15%, making it a useful counter against healing type enemies.
Notes
- Inflicting a target with Torment additionally causes Dark Bolt to restore 2% of your base mana every time it is used.
Level
Skill Level | Minimum Lv. Required | Dark Pts. Required | Total Base Damage |
---|---|---|---|
Lv. 1 | 3 | 1 | 35-36 |
Lv. 2 | 8 | 3 | 78-81 |
Lv. 3 | 13 | 6 | 163-168 |
Lv. 4 | 18 | 9 | 211-218 |
Lv. 5 | 23 | 12 | 368-377 |
Lv. 6 | 28 | 15 | 500-513 |
Lv. 7 | 33 | 18 | 650-666 |
Lv. 8 | 38 | 21 | 910-932 |
Lv. 9 | 43 | 24 | 1228-1258 |
Changelog
- v.7.70: Added skill level 9.
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |