Healing Springs

Revision as of 23:23, 16 October 2020 by Localguest (talk | contribs) (Notes)
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Summon a spring of restorative water at the targeted location, healing all friendly targets (and damaging demons & undead) every second over 8 seconds.

Required Class Priest
Skill Branch Restoration
Available at Level 26
Prerequisites Arcane Focus Lv. 1
Range All (only Hostile targets that are Dark, Demon or Undead), 4 meters
Cooldown 1 second

Skill Usage

An area spell that deals light element damage to demons, undead and/or dark element actors while healing any other actors in its AoE.

A tactic that Priests will use is to gather as many players in the same spot at once, stacking them all together. When each member receives quite a bit of damage from the enemy, Priests can then use Healing Springs to heal all of them at once, conserving mana. This is ineffective if the group does not stack and are separated from each other.

Notes

  • Possibly outdated formula. Heal amount/Damage is (50 + MAtk/30) * SkillLv every second. Duration is 20 + SkillLv seconds, however every time an actor is affected (healed or damaged), the duration gets reduced by a second.
  • Healing Springs lasts 8 seconds, however each time you are hit by an enemy, the duration of the skill is reduced. Having multiple monsters hit you significantly cuts down the duration of the spell, ultimately healing for less.
  • Healing Springs is a holy skill, thus it does hurt demons, undead and dark element monsters, but will not hurt any other race or element. There is an exception when using Charm of Poisonous Springs, changing the damage type from light to poison allowing you to damage all types of monsters.

Level

Skill Level Minimum Lv. Required Base health restored per tick
Lv. 1 26 93-96
Lv. 2 33 153-157
Lv. 3 40 244-249
Lv. 4 47 341-348

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