Auto-Attack
Automatically attack the selected target. Lasts until cancelled.
Required Class | All |
---|---|
Skill Branch | General |
Available at | Level 1 |
Prerequisites | None |
Range | Hostile, 1 meter |
Skill Usage
By default, the 1 key is where the skill resides. Not particularly effective in use to magic classes such as Mage or Priest, however serves an important role for physical and ranged classes such as Warrior and Hunter to obtain Fury or Endurance needed to use their skills.
When using auto-attack, the player will automatically move towards the target as long as they are within reach. The player will then continue to attack the target and pursue them until movement using the WASD or arrow keys will cancel the auto-attack. Casting spells can also cancel auto-attack, but skills used by Warriors and Hunters will not. Whether a spell cancels auto-attack depends on the spell - for example, nightfall will cancel auto-attack, since it would immediately wake up the nightfalled target again.
Teleporting, or hiding (through invisibility or stealth) also cancels auto-attack.
When a bow and arrow is equipped, a Hunter will continue to shoot an arrow at the monster given that the target is further than the melee range of 1.2 meters. When a monster is within melee range, the Hunter will melee the monster instead.
Notes
- A Warrior without a stance being used recovers 13 Fury per melee swing from auto-attack.
- A Hunter recovers 10 Endurance per melee swing/arrow fired from auto-attack.
General | Auto-Attack • Alchemy • Elixir Mastery • Cooking • Craft • Analyse • First Aid • Marker |
Pet | Call Pet • Revive Pet • Pet: 'Attack' • Pet: 'Follow Me' • Pet: 'Stay Here' |
Extra Abilities | Curse of Roots |
Combat | Bite • Improved Bite • Focused Strike • Slash • Swipe • Natural Fighter • Adrenaline Rush • Thrash • Battle Cry • Overpower • Pounce |
Defense | Toughness • Charge • Bash • Smite • Taunt • Shattering Strike • Growl • Burning Determination • Spell Reflect • Unyielding Rage • Endurance • Divine Plea • Deflect |
Others | Battle Stance • Defensive Stance |
Arcane | Mana Shield • Harvest Mana • Arcane Focus • Bind Elemental • Skip • Invisibility • Teleport • Bind Earth • Disrupt Magic • Arcane Might • Dispel Magic • Steal Magic |
Fire | Fire Bolt • Embers • Ignite • Fire Wall • Infernal Heat • Fire Hail |
Ice | Icicle • Arctic Winds • Mana Crystal • Mana Explosion • Ice Spikes • Mist of Ice • Frigid Splash • Intense Cold • Path of Frost • Blizzard • Flash Freeze • Frost Nova |
Wind | Thunderbolt • Lightning Bolt • Overcharge • Lightning Rod • Wind Burst • Overload |
Earth | Earth Spike • Spike Trap • Rune of Power • Heavy Rune • Rune of Wisdom • Rune of Warding |
Others | Grace of Elements |
Restoration | Revitalise • Revive • Serenity • Elemental Ward • Heal • Bond of Healing • Healing Springs • Song of Harmony • Surge of Light • Divine Clarity • Emerald Shield • Healing Winds • Greater Heal |
Toxicology | Petal Rain • Poison • Poison Dust • Stir • Envenom • Nightfall • Cure Poison • Leeching Poison • Unfaltering Resolve |
Light | Judgement • Spiritual Regeneration • Exorcise • Holy Fire • Nourish |
Magic | Blessing of Speed • Blessing of Fortitude • Curse of Slowness • Curse of Silence • Protection of Nature • Inspiration |
Dark | Dark Pact • Spirit Strike • Life Tap • Dark Bolt • Terrify • Torment • Evil Land • Possess • Drain Health |
Close Combat | Rake • Rip • Enchant Poison • Camouflage • Veil of Shadows • Sprint • Shadowstep • Heal Pet • Battle Instincts • Combat Training • Touch of the Phoenix |
Ranged Combat | Double Strafe • Bow Mastery • Focused Shot • Arrow Shower • Sniping • Sharp Shot • Disrupting Shot • Piercing Shot • Sharpen Senses • Siphoning Shot • Arrow Barrage • Eagle Eye |
Traps | Trap Proficiency • Tar Trap • Incinerating Trap • Root Trap • Explosive Trap |
Others | Arrow Crafting |